FT Power
Tags (1)
- lifegain
Legalities
15 more formats
Top synergies
- Legendary Creature — Hellion HydraGR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — HydraG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Artifact — BookU
Damage + lifelink: lifelink converts damage on one side into life triggers the partner pays off — the canonical Heliod / Karlov family.
- Artifact Creature — ConstructC
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — ConstructC
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — SoldierW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Zombie BeastBR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Ogre WarriorGR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — HydraR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- EnchantmentG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Fox ShamanGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Human WizardU
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Legendary Creature — Elemental BeastGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — OozeGU
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Creature — DemonB
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Human ArcherGW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Phyrexian Goblin WarriorR
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Mutant Ninja Turtle HumanBW
Both cards trigger on damage dealt — they fire together.
- Creature — GiantR
Both cards trigger on damage dealt — they fire together.
- Legendary Planeswalker — DovinUW
Both cards trigger on damage dealt — they fire together.
- Creature — SlithU
Both cards trigger on damage dealt — they fire together.
- Creature — SphinxU
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Siren PirateU
Both cards trigger on damage dealt — they fire together.
- Creature — DinosaurW
Both cards trigger on damage dealt — they fire together.
- Artifact Creature — ConstructC
Both cards trigger on damage dealt — they fire together.
Multi-card combos
- WithSearing Meditation1RWRW
Damage + lifelink: lifelink (or equivalent) on one card converts the other's damage into life triggers that pay back into the loop. These two can't keep the loop going alone — add one of these to complete it:
- WithPunishing Fire1RR
Damage + lifelink: lifelink (or equivalent) on one card converts the other's damage into life triggers that pay back into the loop. These two can't keep the loop going alone — add one of these to complete it:
- WithTriskelavus7C
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). These two can't keep the loop going alone — add one of these to complete it:
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