FT Power
Tags (4)
- damage
- damage_removal
- interaction
- removal
Legalities
15 more formats
Top synergies
- Legendary Creature — Human AvatarG
Generic synergy — paired produce/consume of the same primitive.
- Enchantment — AuraU
Generic synergy — paired produce/consume of the same primitive.
- Legendary Planeswalker — LukkaR
Generic synergy — paired produce/consume of the same primitive.
- Enchantment — AuraR
Generic synergy — paired produce/consume of the same primitive.
- Legendary EnchantmentBR
Generic synergy — paired produce/consume of the same primitive.
- Legendary Creature — DemonBR
Generic synergy — paired produce/consume of the same primitive.
- Creature — AvatarR
Generic synergy — paired produce/consume of the same primitive.
- EnchantmentR
Generic synergy — paired produce/consume of the same primitive.
- Legendary Creature — Dwarf WarriorGR
Generic synergy — paired produce/consume of the same primitive.
- InstantB
Generic synergy — paired produce/consume of the same primitive.
- Creature — Human MercenaryBG
Generic synergy — paired produce/consume of the same primitive.
- Sorcery — LessonG
Generic synergy — paired produce/consume of the same primitive.
- Creature — HydraG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Vampire SoldierBR
Generic synergy — paired produce/consume of the same primitive.
- Creature — HydraR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — SoldierW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact — VehicleBR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- 1BRInstantBR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Fox ShamanGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- EnchantmentG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Human WarriorBGRUW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- SorceryR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- 1W3GInstant // SorceryGW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Elemental BeastGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
Multi-card combos
- WithMinsc & Boo, Timeless Heroes2RGGR
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:
- WithWedding Invitation2C
Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. These two can't keep the loop going alone — add one of these to complete it:











