FT Power
Tags (4)
- damage
- interaction
- removal
- soft-removal
Legalities
15 more formats
Top synergies
- Artifact — VehicleBR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human WarriorBGRUW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- InstantGW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- SorceryR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- 1W3GInstant // SorceryGW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- InstantRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — Human ClericUW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- InstantRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Vampire SoldierBR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary EnchantmentR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- InstantB
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraGW
Both cards trigger on damage dealt — they fire together.
- Creature — SpiderBG
Both cards trigger on damage dealt — they fire together.
- Creature — WurmG
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Siren PirateU
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Dragon NobleBGR
Both cards trigger on damage dealt — they fire together.
- Creature — Rat NinjaB
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — DragonGRU
Both cards trigger on damage dealt — they fire together.
- Creature — Basilisk MutantG
Both cards trigger on damage dealt — they fire together.
- Creature — ZombieB
Both cards trigger on damage dealt — they fire together.
- Legendary Creature — Rat NinjaB
Both cards trigger on damage dealt — they fire together.
Multi-card combos
- WithWedding Invitation2C
Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. These two can't keep the loop going alone — add one of these to complete it:
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