FT Power
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Legalities
15 more formats
Top synergies
- Creature — HydraG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — HydraR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — SoldierW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Fox ShamanGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- EnchantmentG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Elemental BeastGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Human ArcherGW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — ConstructBGRUW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Human AssassinB
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- 3GGCreature — SpikeG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- SorceryG
One card deals damage to many targets, fueling the other's damage-payoff trigger.
- SorceryR
One card deals damage to many targets, fueling the other's damage-payoff trigger.
- Creature — BeastG
One card produces broad damage that redirects through the other into something useful.
- InstantGR
One card produces broad damage that redirects through the other into something useful.
- Legendary Planeswalker — ChandraR
One card produces broad damage that redirects through the other into something useful.
- SorceryR
One card deals damage to many targets, fueling the other's damage-payoff trigger.
- SorceryGR
One card grants an extra combat phase, enabling the other's combat-trigger payoff.
- Creature — DinosaurRW
One card produces broad damage that redirects through the other into something useful.
- Legendary Planeswalker — ChandraR
One card produces broad damage that redirects through the other into something useful.
- Enchantment — AuraR
One card grants an extra combat phase, enabling the other's combat-trigger payoff.
- 2RWBEnchantmentBRW
One card grants an extra combat phase, enabling the other's combat-trigger payoff.
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