FT Power
Tags (4)
- damage
- damage_removal
- interaction
- removal
Legalities
15 more formats
Top synergies
- Battle — Siege // Legendary Creature — Human WizardB
Generic synergy — paired produce/consume of the same primitive.
- Legendary Creature — Human AvatarG
Generic synergy — paired produce/consume of the same primitive.
- Creature — AvatarR
Generic synergy — paired produce/consume of the same primitive.
- EnchantmentR
Generic synergy — paired produce/consume of the same primitive.
- Legendary EnchantmentBR
Generic synergy — paired produce/consume of the same primitive.
- Enchantment — AuraR
Generic synergy — paired produce/consume of the same primitive.
- Legendary Planeswalker — LukkaR
Generic synergy — paired produce/consume of the same primitive.
- Legendary Creature — DemonBR
Generic synergy — paired produce/consume of the same primitive.
- Legendary Creature — Dwarf WarriorGR
Generic synergy — paired produce/consume of the same primitive.
- Enchantment — AuraU
Generic synergy — paired produce/consume of the same primitive.
- Enchantment — AuraR
Generic synergy — paired produce/consume of the same primitive.
- Creature — Human MercenaryBG
Generic synergy — paired produce/consume of the same primitive.
- Sorcery — LessonG
Generic synergy — paired produce/consume of the same primitive.
- InstantB
Generic synergy — paired produce/consume of the same primitive.
- Artifact — VehicleBR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- SorceryRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Vampire SoldierBR
Generic synergy — paired produce/consume of the same primitive.
- Creature — Human Knight // Instant — AdventureRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human WarriorBGRUW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- 1W3GInstant // SorceryGW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — Goblin RogueR
Both cards trigger on damage dealt — they fire together.
- Creature — Human WarriorG
Both cards trigger on damage dealt — they fire together.
- Creature — Kithkin WizardW
Both cards trigger on damage dealt — they fire together.
Multi-card combos
- WithMinsc & Boo, Timeless Heroes2RGGR
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:
- WithSorin, Imperious Bloodlord2BB
Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. These two can't keep the loop going alone — add one of these to complete it:
- WithWedding Invitation2C
Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. These two can't keep the loop going alone — add one of these to complete it:
Similar cards
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Divine Presence2WEnchantmentW
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Solar Blaze2RWSorceryRW
Channel Harm5WInstantW
Acolyte's Reward1WInstantW
Mine Collapse3RInstantR
Kellan's Lightblades1WInstantW
Stoke the Flames2RRInstantR
Consuming Sinkhole3RInstantR
Sulfuric Vapors3REnchantmentR