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FT Power

Core44FT Power
EDH52FT Power
1v141FT Power

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Legalities

standardLegal
pioneerLegal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlLegal
15 more formats
alchemyNot legal
competitivebrawlLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyLegal
predhNot legal
premodernNot legal
standardbrawlLegal
timelessLegal
tlrLegal
First printed in Murders at Karlov Manor (2024)

Top synergies

No synergies found.

Multi-card combos

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

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