Beta

FT Power

Core30FT Power
EDH37FT Power
1v128FT Power

Tags (2)

  • etb-trigger
  • token-maker

Legalities

standardNot legal
pioneerNot legal
modernNot legal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhNot legal
premodernNot legal
standardbrawlNot legal
timelessNot legal
tlrLegal
First printed in The Lost Caverns of Ixalan Commander (2023)

Top synergies

Multi-card combos

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Draw engine: each card converts the other's effect into card draw, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Draw engine: each card converts the other's effect into card draw, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Draw engine: each card converts the other's effect into card draw, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Draw engine: each card converts the other's effect into card draw, repeating arbitrarily. The pair can't keep the loop going alone — this card supplies the missing piece.

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