15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- InstantU
Intellectual Offering untaps all (or many) permanents, refreshing White Auracite's tap activation.
- EnchantmentU
Unstoppable Plan untaps all (or many) permanents, refreshing White Auracite's tap activation.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — SpiritG
Seedborn Muse untaps all (or many) permanents, refreshing White Auracite's tap activation.
- ArtifactC
Unwinding Clock untaps all (or many) permanents, refreshing White Auracite's tap activation.
- Legendary ArtifactC
Paradox Engine untaps all (or many) permanents, refreshing White Auracite's tap activation.
- Artifact Creature — Vedalken WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Elf Cleric DruidG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary ArtifactW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- InstantU
Dramatic Reversal untaps all (or many) permanents, refreshing White Auracite's tap activation.
- InstantU
Blinkmoth Infusion untaps all (or many) permanents, refreshing White Auracite's tap activation.
- InstantW
Brought Back returns creatures from the graveyard to the battlefield, re-firing White Auracite's enter-the-battlefield effect.
- SorceryW
Jolted Awake returns creatures from the graveyard to the battlefield, re-firing White Auracite's enter-the-battlefield effect.
- Legendary Creature — DogW
Phelia, Exuberant Shepherd blinks (exiles and returns) a permanent, re-firing White Auracite's enter-the-battlefield effect.
- Creature — Goblin ArtificerR
Goblin Engineer returns creatures from the graveyard to the battlefield, re-firing White Auracite's enter-the-battlefield effect.
- Creature — Goblin ArtificerR
Goblin Welder returns creatures from the graveyard to the battlefield, re-firing White Auracite's enter-the-battlefield effect.
- SorceryW
What Must Be Done returns creatures from the graveyard to the battlefield, re-firing White Auracite's enter-the-battlefield effect.
- EnchantmentRW
Nahiri's Resolve blinks (exiles and returns) a permanent, re-firing White Auracite's enter-the-battlefield effect.
- SorceryW
Recommission returns creatures from the graveyard to the battlefield, re-firing White Auracite's enter-the-battlefield effect.
- Legendary Creature — Human Knight MercenaryBW
Squall, SeeD Mercenary returns creatures from the graveyard to the battlefield, re-firing White Auracite's enter-the-battlefield effect.
- InstantRW
Lorehold Charm returns creatures from the graveyard to the battlefield, re-firing White Auracite's enter-the-battlefield effect.
Ixalan's Binding3WEnchantmentW
Perilous Snare2WArtifactW
Conclave Tribunal3WEnchantmentW
Banishing Light2WEnchantmentW
Lassoed by the Law3WEnchantmentW
Hieromancer's Cage3WEnchantmentW
Static Net3WEnchantmentW
Cast Out3WEnchantmentW
Borrowed Time2WEnchantmentW
Stormplain Detainment2WEnchantmentW
Web Up2WEnchantmentW
Seal from Existence1WWEnchantmentW