15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Merfolk DetectiveU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- ArtifactC
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Enchantment — AuraG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human ClericU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Creature — Human ClericU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- ArtifactC
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Creature — Human WizardU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactC
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Creature — BeastU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Creature — Zombie WizardU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Creature — Elemental MinionU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Creature — Dragon WizardU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human SpellshaperU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- ArtifactUW
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Creature — Elf Cleric DruidG
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactB
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactR
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human DruidBGRUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
Storage Matrix3ArtifactC
Sundial of the Infinite2ArtifactC
The Blackstaff of WaterdeepULegendary ArtifactU
Coffin Queen2BCreature — Zombie WizardB
Hewed Stone Retainers3Artifact Creature — GolemC
Thran Weaponry4ArtifactC
Entrancing Lyre3ArtifactC
Staff of the Ages3ArtifactC
Saheeli's Lattice // Mastercraft Raptor1RArtifact // Artifact Creature — DinosaurR
Haystack1WArtifactW
Deserter's Quarters2ArtifactC
Rust Tick3Artifact Creature — InsectC