Beta
Core22FT Power
EDH22FT Power
1v122FT Power
  • destroy-removal
  • etb-trigger
  • interaction
  • removal
standardLegal
pioneerLegal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlLegal
15 more formats
alchemyLegal
competitivebrawlLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyLegal
predhNot legal
premodernNot legal
standardbrawlLegal
timelessLegal
tlrNot legal
First printed in Avatar: The Last Airbender Promos (2025)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Legendary Creature — Human God HeroUW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Legendary Artifact — Infinity StoneW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Legendary Creature — Mutant Ninja TurtleUW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Creature — Goblin ArtificerR

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Legendary Creature — Moonfolk WizardUW

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Enchantment — Saga // Legendary Creature — AvatarW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Legendary Creature — Human ScientistRUW

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • EnchantmentW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Creature — Cat BeastU

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Legendary Creature — Spirit NobleUW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Creature — Goblin ArtificerR

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Legendary Planeswalker — AminatouBUW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Legendary Creature — Bison AllyW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • EnchantmentU

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • ArtifactW

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Legendary Creature — Rat PilotBW

    Greasefang, Okiba Boss returns creatures from the graveyard to the battlefield, re-firing The Fire Nation Drill's enter-the-battlefield effect.

  • Legendary PlaneswalkerW

    The Eternal Wanderer blinks (exiles and returns) a permanent, re-firing The Fire Nation Drill's enter-the-battlefield effect.

  • SorceryW

    Jolted Awake returns creatures from the graveyard to the battlefield, re-firing The Fire Nation Drill's enter-the-battlefield effect.

  • Legendary Creature — DogW

    Phelia, Exuberant Shepherd blinks (exiles and returns) a permanent, re-firing The Fire Nation Drill's enter-the-battlefield effect.

  • Legendary Creature — Phyrexian PraetorW

    Elesh Norn, Mother of Machines makes The Fire Nation Drill's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • Enchantment // Instant — AdventureU

    Virtue of Knowledge makes The Fire Nation Drill's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • SorceryRW

    Explosive Getaway blinks (exiles and returns) a permanent, re-firing The Fire Nation Drill's enter-the-battlefield effect.

  • Creature — Bird SoldierW

    Aerial Extortionist exiles a permanent and lets its owner cast it again — the recast fires The Fire Nation Drill's cast trigger or its enter-the-battlefield effect.

  • Creature — Human BardU

    Starfield Vocalist makes The Fire Nation Drill's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • SorceryW

    What Must Be Done returns creatures from the graveyard to the battlefield, re-firing The Fire Nation Drill's enter-the-battlefield effect.