15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- InstantB
Alternate win condition: one card wins on a state the other reliably produces (empty library, infinite life, etc.).
- 1BInstantB
Alternate win condition: one card wins on a state the other reliably produces (empty library, infinite life, etc.).
- BBBSorceryB
Alternate win condition: one card wins on a state the other reliably produces (empty library, infinite life, etc.).
- Creature — Human SpellshaperB
Alternate win condition: one card wins on a state the other reliably produces (empty library, infinite life, etc.).
- Legendary Creature — Human Noble VillainB
Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.
- ArtifactC
Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.
- InstantB
Alternate win condition: one card wins on a state the other reliably produces (empty library, infinite life, etc.).
- Legendary Creature — Human WizardR
Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.
- Legendary Artifact — EquipmentC
Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.
- EnchantmentBRW
Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.
- Legendary Creature — Human ArtificerRU
Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.
- Legendary Creature — Human ClownRW
Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.
- Legendary Creature — Human ArtificerR
Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.
- Legendary Creature — Elemental IllusionR
Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.
- Enchantment — AuraR
Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.
- Legendary Creature — Human SoldierR
Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.
- Legendary Creature — Goblin ShamanR
Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.
- Creature — Minotaur ShamanR
Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.
- EnchantmentU
Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.
- Sorcery — LessonR
Alternate win condition: one card wins on a state the other reliably produces (empty library, infinite life, etc.).
- Legendary Creature — Human WarriorR
Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.
- Enchantment — AuraU
Mark of Eviction bounces a permanent, enabling Thassa's Oracle's recast / spell-cast trigger.
- Legendary Creature — Devil GodB
Asmodeus the Archfiend bounces a permanent, enabling Thassa's Oracle's recast / spell-cast trigger.
- Legendary Creature — Elder Dragon // Legendary Planeswalker — BolasBRU
Nicol Bolas, the Ravager returns creatures from the graveyard to the battlefield, re-firing Thassa's Oracle's enter-the-battlefield effect.
- Legendary EnchantmentB
Both cards trigger when a creature enters the battlefield — they fire together.
Triskaidekaphile1UCreature — Human WizardU
Sage of EpityrUCreature — Human WizardU
Biovisionary1GUCreature — Human WizardGU
Staunch Crewmate1UCreature — Human PirateU
Skilled Animator2UCreature — Human ArtificerU
Spire Owl1UCreature — BirdU
Sage Owl1UCreature — BirdU
Merfolk Wayfinder2UCreature — Merfolk ScoutU
Silhana Wayfinder1GCreature — Elf ScoutG
Frontier Seeker1WCreature — Human ScoutW
Spawnbroker2UCreature — Human WizardU
Hedron Alignment2UEnchantmentU