Beta
Core32FT Power
EDH35FT Power
1v129FT Power
  • copy-engine
  • token-maker
standardNot legal
pioneerNot legal
modernNot legal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhNot legal
premodernNot legal
standardbrawlNot legal
timelessNot legal
tlrLegal
First printed in Jurassic World Collection (2023)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Legendary Creature — Bird WizardGUW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Legendary Creature — Human Noble AllyGR

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — Human WizardU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — Faerie RogueU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — Elf DruidG

    Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.

  • Creature — InsectU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — IllusionU

    Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.

  • Creature — DrakeU

    Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.

  • Creature — WhaleU

    Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.

  • Legendary Creature — Spirit DetectiveRW

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Legendary Creature — Elder Dragon // Legendary Planeswalker — BolasBRU

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Legendary Creature — Elder GiantRW

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Legendary EnchantmentB

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • EnchantmentB

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • EnchantmentG

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Creature — Human DetectiveW

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Legendary Creature — Boar MutantB

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Legendary Creature — Human WarriorRW

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Legendary Creature — Human WarlockR

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Creature — DevilR

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Creature — Elemental IncarnationW

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Creature — Orc ArcherB

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Creature — Merfolk WizardU

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Creature — SliverW

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Legendary Creature — Vampire SoldierRW

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Untap loop: each card untaps the other, generating arbitrary activations or mana. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite. The pair can't keep the loop going alone — this card supplies the missing piece.