15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human SamuraiBRW
Isshin, Two Heavens as One makes Spitting Dilophosaurus's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary Planeswalker — ChandraR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentRW
Windcrag Siege makes Spitting Dilophosaurus's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary Creature — Human God HeroUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Enchantment Creature — GodU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Artifact — Infinity StoneW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- 1WUCreature — SpiritUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- 3W/UW/ULegendary Creature — Mutant Ninja TurtleUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human BarbarianGR
Wulfgar of Icewind Dale makes Spitting Dilophosaurus's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Enchantment — Saga // Legendary Creature — AvatarW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Artifact — EquipmentC
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- 1URLegendary Planeswalker — SaheeliRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Artifact Creature — GolemC
Roaming Throne makes Spitting Dilophosaurus's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary Creature — Elf RebelRW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary ArtifactR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human HeroW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human WizardR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Enchantment — Room // Enchantment — RoomU
Mirror Room makes Spitting Dilophosaurus's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Creature — Cat BeastU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — DogW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Cat DruidU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Artifact — EquipmentC
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Spirit NobleUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Bird SoldierU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Completes Umbral Collar Zealot × Mikaeus, the Unhallowed
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Blasting Station × Mikaeus, the Unhallowed
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Hammerhead, Maggia Boss × Mikaeus, the Unhallowed
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Woe Strider × Mikaeus, the Unhallowed
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Evereth, Viceroy of Plunder × Mikaeus, the Unhallowed
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Ashnod's Altar × Mikaeus, the Unhallowed
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Mikaeus, the Unhallowed × Shilgengar, Sire of Famine
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Mikaeus, the Unhallowed × Phyrexian Altar
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Mikaeus, the Unhallowed × Carrion Feeder
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Mikaeus, the Unhallowed × Yawgmoth, Thran Physician
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Mikaeus, the Unhallowed × Grimgrin, Corpse-Born
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Mikaeus, the Unhallowed × Bloodthrone Vampire
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Mikaeus, the Unhallowed × Warren Soultrader
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Mikaeus, the Unhallowed × Thermopod
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Mikaeus, the Unhallowed × Altar of Dementia
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Mikaeus, the Unhallowed × Bloodflow Connoisseur
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Mikaeus, the Unhallowed × Spawning Pit
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Mikaeus, the Unhallowed × Goblin Bombardment
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Mikaeus, the Unhallowed × Bartolomé del Presidio
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Mikaeus, the Unhallowed × Viscera Seer
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
- Completes Mikaeus, the Unhallowed × Yahenni, Undying Partisan
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Bothersome Quasit2RCreature — DemonR
Varchild, Betrayer of Kjeldor2RLegendary Creature — Human KnightR
Gwafa Hazid, Profiteer1WULegendary Creature — Human RogueUW
Gornog, the Red Reaper2RLegendary Creature — Minotaur WarriorR
Sidar Kondo of Jamuraa2GWLegendary Creature — Human KnightGW
Kulrath Knight3B/RB/RCreature — Elemental KnightBR
Kargan Intimidator1RCreature — Human WarriorR
Magistrate's Veto2REnchantmentR
Bower Passage1GEnchantmentG
Banewhip Punisher2BCreature — Human WarriorB
Soul Snuffers2BBCreature — Elemental ShamanB
Paired Tactician2WCreature — Human WarriorW