15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Zombie WarriorBU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- 1U/RU/RCreature — ElementalRU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Planeswalker — ElspethW
One card multiplies the tokens the other creates — a token doubler pointed at a steady token source.
- Creature — Human SoldierW
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- ArtifactW
Token-fuel engine: one side keeps producing untapped tokens that pay the other's tap costs, and the output feeds the loop again — Squirrel Nest with Earthcraft is the classic shape.
- EnchantmentU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — Saga // Legendary Creature — AvatarU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Land // Legendary Creature — DemonB
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Artifact Creature — HumanUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactB
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — KrakenU
Token-fuel engine: one side keeps producing untapped tokens that pay the other's tap costs, and the output feeds the loop again — Squirrel Nest with Earthcraft is the classic shape.
- EnchantmentRW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 3WUCreature — Human KnightUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — DevilR
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Creature — Elf ShamanGW
Token-fuel engine: one side keeps producing untapped tokens that pay the other's tap costs, and the output feeds the loop again — Squirrel Nest with Earthcraft is the classic shape.
- Enchantment — AuraU
Token-fuel engine: one side keeps producing untapped tokens that pay the other's tap costs, and the output feeds the loop again — Squirrel Nest with Earthcraft is the classic shape.
- Creature — Human SoldierW
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- ArtifactBGRUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — HorseB
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- 5UUCreature — SerpentU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Land — DesertC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Artifact Creature — GolemC
Token-fuel engine: one side keeps producing untapped tokens that pay the other's tap costs, and the output feeds the loop again — Squirrel Nest with Earthcraft is the classic shape.
- Creature — ElementalW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Planeswalker — ChandraR
Chandra, Torch of Defiance produces damage that can kill creatures, enabling Skirsdag High Priest's death-trigger or removal payoff.
- Creature — Dragon // Sorcery — OmenB
Scavenger Regent produces damage that can kill creatures, enabling Skirsdag High Priest's death-trigger or removal payoff.
Goro-Goro, Disciple of Ryusei1RLegendary Creature — Goblin SamuraiR
Keeper of the BeastsGGCreature — Human WizardG
Archfiend's VesselBCreature — Human ClericB
Dragonkin Berserker1RCreature — Human BerserkerR
Speaker of the HeavensWCreature — Human ClericW
Xerex Strobe-Knight2UCreature — Human KnightU
Dragonmaster OutcastRCreature — Human ShamanR
Quest for the GravelordBEnchantmentB
Draconic Disciple1RGCreature — Human ShamanGR
Dragon WhispererRRCreature — Human ShamanR
Harmonized Trio // BrainstormUUCreature — Merfolk Bard Wizard // InstantU
Drana's Chosen3BCreature — Vampire Shaman AllyB