Beta
Core37FT Power
EDH37FT Power
1v137FT Power
  • etb-trigger
  • exile-removal
  • interaction
  • removal
standardNot legal
pioneerNot legal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlLegal
15 more formats
alchemyNot legal
competitivebrawlLegal
duelLegal
futureNot legal
gladiatorLegal
historicLegal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhNot legal
premodernNot legal
standardbrawlNot legal
timelessLegal
tlrLegal
First printed in The Lord of the Rings: Tales of Middle-earth (2023)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Legendary Creature — Human ScoutW

    Delney, Streetwise Lookout makes Shire Shirriff's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • Artifact Creature — GolemC

    Roaming Throne makes Shire Shirriff's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • Creature — Human Shapeshifter AssassinBU

    One-shot copy enabler: a card enters as a copy of another (Phantasmal Image, Body Double, Phyrexian Metamorph), firing the partner's substantive ETB once. Not a repeating chain — fires once on entry — but valuable when the partner's ETB is combo-grade (graveyard reanimator, mana doubler, etc.).

  • Legendary Creature — Human WizardR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Enchantment — Room // Enchantment — RoomU

    Mirror Room makes Shire Shirriff's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • Legendary Artifact — EquipmentC

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Goblin ShamanR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human ArtificerRU

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human ClownRW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human ArtificerRU

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Artifact — EquipmentU

    Wizard's Staff makes Shire Shirriff's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • Legendary Creature — Elemental IllusionR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • ArtifactC

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — Minotaur ShamanR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human ArtificerR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Trill Human OfficerRU

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human SoldierR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Enchantment — AuraR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human WarriorR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Phyrexian PraetorB

    Sheoldred, Whispering One returns creatures from the graveyard to the battlefield, re-firing Shire Shirriff's enter-the-battlefield effect.

  • Enchantment Creature — Insect MonkG

    Springheart Nantuko creates token copies, feeding Shire Shirriff's ETB or copy payoff.

  • Legendary Artifact — Infinity StoneB

    The Soul Stone returns creatures from the graveyard to the battlefield, re-firing Shire Shirriff's enter-the-battlefield effect.

  • InstantG

    Glyph of Reincarnation returns creatures from the graveyard to the battlefield, re-firing Shire Shirriff's enter-the-battlefield effect.

  • Enchantment // Sorcery — AdventureB

    Virtue of Persistence returns creatures from the graveyard to the battlefield, re-firing Shire Shirriff's enter-the-battlefield effect.

  • Legendary Creature — Devil GodB

    Asmodeus the Archfiend bounces a permanent, enabling Shire Shirriff's recast / spell-cast trigger.

MTG Arena only

Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.

Confidence:StrongSolidPlausibleTentativeSpeculative