15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — DogW
Phelia, Exuberant Shepherd blinks (exiles and returns) a permanent, re-firing Prison Realm's enter-the-battlefield effect.
- Legendary Creature — Phyrexian PraetorW
Elesh Norn, Mother of Machines makes Prison Realm's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Enchantment // Instant — AdventureU
Virtue of Knowledge makes Prison Realm's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary Creature — Human ClericGW
Yuna, Hope of Spira returns creatures from the graveyard to the battlefield, re-firing Prison Realm's enter-the-battlefield effect.
- Creature — Bird SoldierW
Aerial Extortionist exiles a permanent and lets its owner cast it again — the recast fires Prison Realm's cast trigger or its enter-the-battlefield effect.
- Creature — Human BardU
Starfield Vocalist makes Prison Realm's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- SorceryW
What Must Be Done returns creatures from the graveyard to the battlefield, re-firing Prison Realm's enter-the-battlefield effect.
- Legendary Artifact — Infinity StoneW
The Mind Stone blinks (exiles and returns) a permanent, re-firing Prison Realm's enter-the-battlefield effect.
- Legendary Creature — Elemental HorrorBGU
Yarok, the Desecrated makes Prison Realm's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary Creature — Elf NobleU
Elrond, Moon-Reader blinks (exiles and returns) a permanent, re-firing Prison Realm's enter-the-battlefield effect.
- InstantU
Temporal Tribulation blinks (exiles and returns) a permanent, re-firing Prison Realm's enter-the-battlefield effect.
- Legendary Creature — Moonfolk WizardUW
Tameshi, Reality Architect returns creatures from the graveyard to the battlefield, re-firing Prison Realm's enter-the-battlefield effect.
- Enchantment — Saga // Legendary Creature — AvatarW
The Legend of Yangchen exiles a permanent and lets its owner cast it again — the recast fires Prison Realm's cast trigger or its enter-the-battlefield effect.
- InstantW
Soul Partition exiles a permanent and lets its owner cast it again — the recast fires Prison Realm's cast trigger or its enter-the-battlefield effect.
- Legendary Creature — Bison AllyW
Appa, Steadfast Guardian exiles a permanent and lets its owner cast it again — the recast fires Prison Realm's cast trigger or its enter-the-battlefield effect.
- InstantU
Teferi's Time Twist blinks (exiles and returns) a permanent, re-firing Prison Realm's enter-the-battlefield effect.
- InstantW
Brought Back returns creatures from the graveyard to the battlefield, re-firing Prison Realm's enter-the-battlefield effect.
- Legendary Planeswalker — VenserUW
Venser, Visionary Traveler blinks (exiles and returns) a permanent, re-firing Prison Realm's enter-the-battlefield effect.
- EnchantmentW
Starfield of Nyx returns creatures from the graveyard to the battlefield, re-firing Prison Realm's enter-the-battlefield effect.
- Enchantment — SagaW
Balance of Terror blinks (exiles and returns) a permanent, re-firing Prison Realm's enter-the-battlefield effect.
- Legendary Creature — Mutant Warlock HeroU
Wiccan, Rising Magician blinks (exiles and returns) a permanent, re-firing Prison Realm's enter-the-battlefield effect.
- Legendary Creature — Alien HeroU
Silver Surfer, Cosmic Voyager blinks (exiles and returns) a permanent, re-firing Prison Realm's enter-the-battlefield effect.
- Legendary Planeswalker — VenserUW
Venser, the Sojourner blinks (exiles and returns) a permanent, re-firing Prison Realm's enter-the-battlefield effect.
- Legendary Creature — Human Knight MercenaryBW
Squall, SeeD Mercenary returns creatures from the graveyard to the battlefield, re-firing Prison Realm's enter-the-battlefield effect.
- Enchantment — Room // Enchantment — RoomU
Mirror Room makes Prison Realm's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
Stasis Snare1WWEnchantmentW
Makeshift Binding2WEnchantmentW
Trapped in the Screen2WEnchantmentW
Memory Trap2WEnchantmentW
Banishing Light2WEnchantmentW
Citizen's Arrest1WWEnchantmentW
Journey to Nowhere1WEnchantmentW
Borrowed Time2WEnchantmentW
Aang's Iceberg2WEnchantmentW
Stormplain Detainment2WEnchantmentW
Web Up2WEnchantmentW
Super Villain Lockup1WEnchantmentW