15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human WizardR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Artifact — EquipmentC
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Goblin ShamanR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ClownRW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elemental IllusionR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- ArtifactC
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Minotaur ShamanR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Trill Human OfficerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human SoldierR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Enchantment — AuraR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human WarriorR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human Noble VillainB
Baron Helmut Zemo creates token copies, feeding Nightshade Assassin's ETB or copy payoff.
- Legendary Creature — Phyrexian PraetorB
Sheoldred, Whispering One returns creatures from the graveyard to the battlefield, re-firing Nightshade Assassin's enter-the-battlefield effect.
- Enchantment Creature — Insect MonkG
Springheart Nantuko creates token copies, feeding Nightshade Assassin's ETB or copy payoff.
- Legendary Artifact — Infinity StoneB
The Soul Stone returns creatures from the graveyard to the battlefield, re-firing Nightshade Assassin's enter-the-battlefield effect.
- InstantG
Glyph of Reincarnation returns creatures from the graveyard to the battlefield, re-firing Nightshade Assassin's enter-the-battlefield effect.
- Enchantment // Sorcery — AdventureB
Virtue of Persistence returns creatures from the graveyard to the battlefield, re-firing Nightshade Assassin's enter-the-battlefield effect.
- Legendary Creature — Devil GodB
Asmodeus the Archfiend bounces a permanent, enabling Nightshade Assassin's recast / spell-cast trigger.
- SorceryW
Starfall Invocation returns creatures from the graveyard to the battlefield, re-firing Nightshade Assassin's enter-the-battlefield effect.
- Enchantment — AuraU
Endless Evil creates token copies, feeding Nightshade Assassin's ETB or copy payoff.
- SorceryB
Zero Point Ballad returns creatures from the graveyard to the battlefield, re-firing Nightshade Assassin's enter-the-battlefield effect.
- Legendary Creature — Vampire DetectiveBU
Mirko, Obsessive Theorist returns creatures from the graveyard to the battlefield, re-firing Nightshade Assassin's enter-the-battlefield effect.
Grave Scrabbler3BCreature — ZombieB
Bloodmad Vampire2RCreature — Vampire BerserkerR
Bloodhall Priest2BRCreature — Vampire ClericBR
Brain Gorgers3BCreature — ZombieB
Skophos Reaver2RCreature — Minotaur WarriorR
Asylum Visitor1BCreature — Vampire WizardB
Psychotic Episode1BBSorceryB
Stromkirk Occultist2RCreature — Vampire HorrorR
Necrogoyf3BBCreature — LhurgoyfB
Anje's Ravager2RCreature — Vampire BerserkerR
Psychotic Haze2BBInstantB
Senseless Rage1REnchantment — AuraR