FT Power
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Legalities
15 more formats
Top synergies
- Artifact — VehicleBR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human WarriorBGRUW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- 1BRInstantBR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- 1W3GInstant // SorceryGW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- SorceryR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- InstantGW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — Human ClericUW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Enchantment — AuraW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- InstantRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — HydraG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- EnchantmentG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- InstantRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Vampire SoldierBR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Fox ShamanGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary EnchantmentR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- InstantB
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Zombie HydraBG
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human ArtificerBUW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- ArtifactC
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — Bird ClericW
One card deals damage to many targets, fueling the other's damage-payoff trigger.
- InstantG
One card deals damage to many targets, fueling the other's damage-payoff trigger.
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