15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human NobleRW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human WizardR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Centaur DruidG
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Artifact — EquipmentC
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Dryad ShamanGW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Goblin ShamanR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ClownRW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elemental IllusionR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- ArtifactC
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elemental SorcererBGRUW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Minotaur ShamanR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Trill Human OfficerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human SoldierR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Enchantment — AuraR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human WarriorR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human Noble VillainB
Baron Helmut Zemo creates token copies, feeding Devilish Valet's ETB or copy payoff.
- Legendary Creature — Squirrel DruidBG
Hazel of the Rootbloom creates token copies, feeding Devilish Valet's ETB or copy payoff.
- Legendary Creature — Phyrexian PraetorB
Sheoldred, Whispering One returns creatures from the graveyard to the battlefield, re-firing Devilish Valet's enter-the-battlefield effect.
- Enchantment Creature — Insect MonkG
Springheart Nantuko creates token copies, feeding Devilish Valet's ETB or copy payoff.
- Legendary Artifact — Infinity StoneB
The Soul Stone returns creatures from the graveyard to the battlefield, re-firing Devilish Valet's enter-the-battlefield effect.
- Legendary Creature — Human WizardB
Xu-Ifit, Osteoharmonist returns creatures from the graveyard to the battlefield, re-firing Devilish Valet's enter-the-battlefield effect.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Human MonkR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Bird MonkRUW
Xho Cai, Flickering Talon blinks (exiles and returns) a permanent, re-firing Devilish Valet's enter-the-battlefield effect.
- Legendary Creature — Human ClericUW
Niambi, Beloved Protector returns creatures from the graveyard to the battlefield, re-firing Devilish Valet's enter-the-battlefield effect.
- Legendary Creature — Zombie WizardB
A-Acererak the Archlich bounces a permanent, enabling Devilish Valet's recast / spell-cast trigger.
- Creature — Human WarlockBGW
Drover of the Swine returns creatures from the graveyard to the battlefield, re-firing Devilish Valet's enter-the-battlefield effect.
- SorceryB
Feed the Bog returns creatures from the graveyard to the battlefield, re-firing Devilish Valet's enter-the-battlefield effect.
- Creature — Vampire SoldierB
Legion Reconsecrator returns creatures from the graveyard to the battlefield, re-firing Devilish Valet's enter-the-battlefield effect.
- Creature — FungusG
Propagator Primordium returns creatures from the graveyard to the battlefield, re-firing Devilish Valet's enter-the-battlefield effect.
- Artifact Creature — ConstructB
Forgefire Automaton returns creatures from the graveyard to the battlefield, re-firing Devilish Valet's enter-the-battlefield effect.
- SorceryW
Honor the Past returns creatures from the graveyard to the battlefield, re-firing Devilish Valet's enter-the-battlefield effect.
- Creature — CatW
A-Ocelot Pride creates token copies, feeding Devilish Valet's ETB or copy payoff.
- SorceryB
A-Return Upon the Tide returns creatures from the graveyard to the battlefield, re-firing Devilish Valet's enter-the-battlefield effect.
- SorceryB
A-Graveyard Shift returns creatures from the graveyard to the battlefield, re-firing Devilish Valet's enter-the-battlefield effect.
- ArtifactG
Pool of Vigorous Growth creates token copies, feeding Devilish Valet's ETB or copy payoff.
- 1WWSorceryW
Divine Purge exiles a permanent and lets its owner cast it again — the recast fires Devilish Valet's cast trigger or its enter-the-battlefield effect.
- Sorcery — ChorusW
Legion's Chant returns creatures from the graveyard to the battlefield, re-firing Devilish Valet's enter-the-battlefield effect.
- EnchantmentB
Blighted Nightmare returns creatures from the graveyard to the battlefield, re-firing Devilish Valet's enter-the-battlefield effect.
- SorceryBG
Mycoid Resurrection returns creatures from the graveyard to the battlefield, re-firing Devilish Valet's enter-the-battlefield effect.
- Legendary Artifact Creature — Robot OctopusBU
Prototype X-8 creates token copies, feeding Devilish Valet's ETB or copy payoff.
- InstantUW
Brokers' Safeguard blinks (exiles and returns) a permanent, re-firing Devilish Valet's enter-the-battlefield effect.
- Artifact Creature — Phyrexian ShapeshifterU
Surgical Metamorph is a clone — it can enter as a copy of another creature — so it re-uses Devilish Valet's enter-the-battlefield effect.
Mutant Town Musicians2RCreature — Mutant Bard PerformerR
Kruin Striker1RCreature — Human WarriorR
Arni, Renowned Champion3RLegendary Creature — Human BerserkerR
Vicious Clown2RCreature — Human ClownR
Beast-Kin Ranger2GCreature — Elf RangerG
Crossroads Watcher2GCreature — Kithkin RangerG
Foundry Street DenizenRCreature — Goblin WarriorR
Llanowar StalkerGCreature — Elf WarriorG
East Wind Avatar3WCreature — Bird Spirit AvatarW
Tifa Lockhart1GLegendary Creature — Human MonkG
Salivating Gremlins2RCreature — GremlinR
Akoum Battlesinger1RCreature — Human Berserker AllyR