15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Planeswalker — ChandraR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human God HeroUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Enchantment Creature — GodU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Artifact — Infinity StoneW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- 1WUCreature — SpiritUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- 3W/UW/ULegendary Creature — Mutant Ninja TurtleUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Enchantment — Saga // Legendary Creature — AvatarW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Artifact — EquipmentC
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- 1URLegendary Planeswalker — SaheeliRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elf RebelRW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary ArtifactR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human HeroW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human WizardR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Cat BeastU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — DogW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Cat DruidU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Artifact — EquipmentC
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Spirit NobleUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Bird SoldierU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- ArtifactC
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human ArtificerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ClownRW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- EnchantmentW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Bird MonkRUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- EnchantmentG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Bat ClericB
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human NobleGRW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human AssassinG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Frog DruidBG
Both cards trigger when a creature enters the battlefield — they fire together.
- Enchantment Creature — NightmareB
Fear of Ridicule creates token copies, feeding Bumi, King of Three Trials's ETB or copy payoff.
- Creature — InsectG
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human ClericUW
Niambi, Beloved Protector returns creatures from the graveyard to the battlefield, re-firing Bumi, King of Three Trials's enter-the-battlefield effect.
- Creature — Elf DruidGRW
Both cards trigger when a creature enters the battlefield — they fire together.
- Artifact Creature — Equipment PhoenixR
Forgeborn Phoenix returns creatures from the graveyard to the battlefield, re-firing Bumi, King of Three Trials's enter-the-battlefield effect.
- EnchantmentUW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Artifact — SpacecraftW
Candela, Aegis of Adagia bounces a permanent, enabling Bumi, King of Three Trials's recast / spell-cast trigger.
- Creature — Dragon // Sorcery — OmenGRU
Stonehide Ancient bounces a permanent, enabling Bumi, King of Three Trials's recast / spell-cast trigger.
- Creature — Vampire SoldierB
Legion Reconsecrator returns creatures from the graveyard to the battlefield, re-firing Bumi, King of Three Trials's enter-the-battlefield effect.
- Legendary Planeswalker — TeferiUW
A-Teferi, Time Raveler bounces a permanent, enabling Bumi, King of Three Trials's recast / spell-cast trigger.
- Creature — HumanC
Ominous Traveler bounces a permanent, enabling Bumi, King of Three Trials's recast / spell-cast trigger.
- Creature — Merfolk ScoutBG
Jet Collector returns creatures from the graveyard to the battlefield, re-firing Bumi, King of Three Trials's enter-the-battlefield effect.
- Creature — Human ClericW
Both cards trigger when a creature enters the battlefield — they fire together.
- Artifact Creature — ConstructB
Forgefire Automaton returns creatures from the graveyard to the battlefield, re-firing Bumi, King of Three Trials's enter-the-battlefield effect.
- InstantU
Paths of Tuinvale bounces a permanent, enabling Bumi, King of Three Trials's recast / spell-cast trigger.
- InstantBU
Vesuvan Mist bounces a permanent, enabling Bumi, King of Three Trials's recast / spell-cast trigger.
- SorceryW
Honor the Past returns creatures from the graveyard to the battlefield, re-firing Bumi, King of Three Trials's enter-the-battlefield effect.
- Creature — Faerie WizardU
Talion's Throneguard bounces a permanent, enabling Bumi, King of Three Trials's recast / spell-cast trigger.
- Creature — Human SoldierW
Both cards trigger when a creature enters the battlefield — they fire together.
Bumi, Unleashed3RGLegendary Creature — Human Noble AllyGR
Bumi, Eclectic Earthbender3GGLegendary Creature — Human Noble AllyG
Dai Li Agents3BGCreature — Human SoldierBG
Badgermole4GCreature — Badger MoleG
Solid Ground3GEnchantmentG
Toph, the Blind Bandit2GLegendary Creature — Human Warrior AllyG
Earthbender Ascension2GEnchantmentG
Wall of Resurgence2WCreature — WallW
Toph, Greatest Earthbender2RGLegendary Creature — Human Warrior AllyGR
Rootwise Survivor3GGCreature — Human SurvivorG
Noyan Dar, Roil Shaper3WULegendary Creature — Merfolk AllyUW
Cyclone Sire4UCreature — ElementalU