15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human WizardR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Artifact — EquipmentC
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Goblin ShamanR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ClownRW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elemental IllusionR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- ArtifactC
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Minotaur ShamanR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Trill Human OfficerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human SoldierR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Enchantment — AuraR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human WarriorR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Phyrexian PraetorB
Sheoldred, Whispering One returns creatures from the graveyard to the battlefield, re-firing Angel of Serenity's enter-the-battlefield effect.
- Enchantment Creature — Insect MonkG
Springheart Nantuko creates token copies, feeding Angel of Serenity's ETB or copy payoff.
- Legendary Artifact — Infinity StoneB
The Soul Stone returns creatures from the graveyard to the battlefield, re-firing Angel of Serenity's enter-the-battlefield effect.
- InstantG
Glyph of Reincarnation returns creatures from the graveyard to the battlefield, re-firing Angel of Serenity's enter-the-battlefield effect.
- Enchantment // Sorcery — AdventureB
Virtue of Persistence returns creatures from the graveyard to the battlefield, re-firing Angel of Serenity's enter-the-battlefield effect.
- Legendary Creature — Devil GodB
Asmodeus the Archfiend bounces a permanent, enabling Angel of Serenity's recast / spell-cast trigger.
- SorceryW
Starfall Invocation returns creatures from the graveyard to the battlefield, re-firing Angel of Serenity's enter-the-battlefield effect.
- Enchantment — AuraU
Endless Evil creates token copies, feeding Angel of Serenity's ETB or copy payoff.
- SorceryB
Zero Point Ballad returns creatures from the graveyard to the battlefield, re-firing Angel of Serenity's enter-the-battlefield effect.
- Legendary Creature — Vampire DetectiveBU
Mirko, Obsessive Theorist returns creatures from the graveyard to the battlefield, re-firing Angel of Serenity's enter-the-battlefield effect.
- SorceryB
Reanimate returns creatures from the graveyard to the battlefield, re-firing Angel of Serenity's enter-the-battlefield effect.
Koh, the Face Stealer4BBLegendary Creature — Shapeshifter SpiritB
Aang, Airbending Master4WLegendary Creature — Human Avatar AllyW
Fear of Abduction4WWEnchantment Creature — NightmareW
Angel of the Dire Hour5WWCreature — AngelW
Angel of Glory's Rise5WWCreature — AngelW
Faceless Butcher2BBCreature — Nightmare HorrorB
Solitude3WWCreature — Elemental IncarnationW
Fiend Hunter1WWCreature — Human ClericW
Aang, Swift Savior // Aang and La, Ocean's Fury1WULegendary Creature — Human Avatar Ally // Legendary Creature — Avatar Spirit AllyUW
Koya, Death from Above2WLegendary Creature — Mutant Ninja BirdBW
Captain Marvel, Shooting Star5WWLegendary Creature — Human Kree HeroW
Atraxi Warden4WWCreature — Alien EyeW