FT Power
Tags (6)
- death-trigger
- etb-trigger
- interaction
- recursion
- removal
- sacrifice-removal
Legalities
15 more formats
Top synergies
- ArtifactC
Generic synergy — paired produce/consume of the same primitive.
- Creature — HydraG
Generic synergy — paired produce/consume of the same primitive.
- Creature — Phyrexian ChimeraRU
Generic synergy — paired produce/consume of the same primitive.
- ArtifactR
Generic synergy — paired produce/consume of the same primitive.
- Artifact — EquipmentC
Generic synergy — paired produce/consume of the same primitive.
- Legendary Creature — SpiritR
Generic synergy — paired produce/consume of the same primitive.
- Creature — Human SoldierW
Generic synergy — paired produce/consume of the same primitive.
- Legendary Creature — SpiritW
Generic synergy — paired produce/consume of the same primitive.
- Creature — FungusG
Generic synergy — paired produce/consume of the same primitive.
- ArtifactC
Generic synergy — paired produce/consume of the same primitive.
- EnchantmentW
Generic synergy — paired produce/consume of the same primitive.
- SorceryR
Death pair: both cards trigger on creature death. In a sacrifice-heavy deck they reinforce each other; on their own they fire once per death.
- Creature — Human PirateB
Both cards trigger when a creature dies — they fire together.
- Creature — Goblin WarlockB
Both cards trigger when a creature dies — they fire together.
- EnchantmentB
Both cards trigger when a creature dies — they fire together.
- Creature — Goblin WarriorR
Both cards trigger when a creature dies — they fire together.
- Creature — Human ScoutG
Both cards trigger when a creature dies — they fire together.
- Creature — Elf WarriorG
Both cards trigger when a creature dies — they fire together.
- Creature — Human SoldierW
Both cards trigger when a creature dies — they fire together.
- Creature — Elemental KnightU
Both cards trigger when a creature dies — they fire together.
- Creature — BirdW
Both cards trigger when a creature dies — they fire together.
- Artifact Creature — ScarecrowC
Both cards trigger when a creature dies — they fire together.
- Enchantment — AuraW
Both cards trigger when a creature dies — they fire together.
Multi-card combos
- WithZektar Shrine Expedition1RR
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:
- WithElvish Farmer1GG
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:
- WithMycologist1WW
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:
- WithPsychotrope Thallid2GG
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:
Similar cards
Thunderbolts Conspiracy3BEnchantmentB
Nine-Lives Familiar1BBCreature — CatB
Illicit Masquerade3BEnchantmentB
Excava, the Risen Past2RWLegendary Creature — Spirit HorseRW
Susurian Dirgecraft4BArtifact — SpacecraftB
Luminous Broodmoth2WWCreature — InsectW
Meren of Clan Nel Toth2BGLegendary Creature — Human ShamanBG
Rite of the Moth1WBBSorceryBW
Unholy Indenture2BEnchantment — AuraB
Necrosquito3BCreature — Phyrexian InsectB
Call of the Death-Dweller2BSorceryB
Makeshift Mannequin3BInstantB