Beta

FT Power

Core35FT Power
EDH35FT Power
1v135FT Power

Tags (2)

  • death-trigger
  • token-maker

Legalities

standardNot legal
pioneerNot legal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperLegal
brawlLegal
15 more formats
alchemyNot legal
competitivebrawlLegal
duelLegal
futureNot legal
gladiatorLegal
historicLegal
oathbreakerLegal
oldschoolNot legal
paupercommanderLegal
pennyLegal
predhLegal
premodernNot legal
standardbrawlNot legal
timelessLegal
tlrLegal
First printed in Conflux (2009)

Top synergies

Multi-card combos

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Death replacement: a death-replacement effect on one card lets the other survive lethal events. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

  • Generic synergy — paired produce/consume of the same primitive. The pair can't keep the loop going alone — this card supplies the missing piece.

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