FT Power
Tags (2)
- etb-trigger
- lifegain
Legalities
15 more formats
Top synergies
- Legendary Creature — Human KnightBUW
Generic synergy — paired produce/consume of the same primitive.
- Enchantment — ClassW
Damage + lifelink: lifelink converts damage on one side into life triggers the partner pays off — the canonical Heliod / Karlov family.
- Creature — Bear DemonBW
Damage + lifelink: lifelink converts damage on one side into life triggers the partner pays off — the canonical Heliod / Karlov family.
- Legendary Creature — Vampire AngelBW
Damage + lifelink: lifelink converts damage on one side into life triggers the partner pays off — the canonical Heliod / Karlov family.
- InstantR
Damage + lifelink: lifelink converts damage on one side into life triggers the partner pays off — the canonical Heliod / Karlov family.
- EnchantmentRW
Damage + lifelink: lifelink converts damage on one side into life triggers the partner pays off — the canonical Heliod / Karlov family.
- Creature — HydraG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Hellion HydraGR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — ConstructC
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — HydraR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — ConstructC
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Zombie BeastBR
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — SoldierW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Fox ShamanGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Enchantment — SagaGRU
Generic synergy — paired produce/consume of the same primitive.
- EnchantmentG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Elemental BeastGRW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Creature — Human RogueU
Blink pair: one card blinks creatures, the other's ETB rewards the blink. Closes into a loop with mana renewal (Deadeye + Drake class).
- Legendary Planeswalker — VenserUW
Blink pair: one card blinks creatures, the other's ETB rewards the blink. Closes into a loop with mana renewal (Deadeye + Drake class).
- Enchantment — AuraW
Blink pair: one card blinks creatures, the other's ETB rewards the blink. Closes into a loop with mana renewal (Deadeye + Drake class).
- 1WUCreature — SpiritUW
Blink pair: one card blinks creatures, the other's ETB rewards the blink. Closes into a loop with mana renewal (Deadeye + Drake class).
- EnchantmentW
Blink pair: one card blinks creatures, the other's ETB rewards the blink. Closes into a loop with mana renewal (Deadeye + Drake class).
- Legendary Creature — Rhino SoldierGUW
Blink pair: one card blinks creatures, the other's ETB rewards the blink. Closes into a loop with mana renewal (Deadeye + Drake class).
- Legendary Creature — SpiritUW
Blink pair: one card blinks creatures, the other's ETB rewards the blink. Closes into a loop with mana renewal (Deadeye + Drake class).
- Creature — Bird FrogU
Blink pair: one card blinks creatures, the other's ETB rewards the blink. Closes into a loop with mana renewal (Deadeye + Drake class).
Multi-card combos
- WithTriskelavus7C
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class). These two can't keep the loop going alone — add one of these to complete it:
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