FT Power
Tags (4)
- damage
- damage_removal
- interaction
- removal
Legalities
15 more formats
Top synergies
- SorceryR
Generic synergy — paired produce/consume of the same primitive.
- SorceryR
Generic synergy — paired produce/consume of the same primitive.
- Enchantment Creature — NightmareB
Generic synergy — paired produce/consume of the same primitive.
- InstantR
Generic synergy — paired produce/consume of the same primitive.
- Battle — Siege // Legendary Creature — Human WizardB
Generic synergy — paired produce/consume of the same primitive.
- Legendary Planeswalker — TibaltR
Generic synergy — paired produce/consume of the same primitive.
- SorceryR
Generic synergy — paired produce/consume of the same primitive.
- Legendary Creature — VampireBRW
Generic synergy — paired produce/consume of the same primitive.
- Legendary Planeswalker — KayaBW
Generic synergy — paired produce/consume of the same primitive.
- Legendary Creature — Human AvatarG
Generic synergy — paired produce/consume of the same primitive.
- URWInstantRUW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human SoldierRUW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human WarriorBGRUW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — HydraG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Legendary Creature — Treefolk MutantG
Generic synergy — paired produce/consume of the same primitive.
- Creature — Human PirateB
Generic synergy — paired produce/consume of the same primitive.
- Legendary Creature — Dragon SpiritR
Generic synergy — paired produce/consume of the same primitive.
- Creature — ZombieB
Generic synergy — paired produce/consume of the same primitive.
- Kindred Sorcery — MerfolkUW
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
- Artifact Creature — Vedalken WizardBUW
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- Artifact — VehicleBR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Artifact Creature — ScorpionC
Untap pair: one card untaps things the other needs tapped to activate. With the right partner this loops; in general it's a strong reuse engine.
- SorceryRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- EnchantmentG
Counter + damage loop: one card spends counters to deal damage while the other replaces them on a hit (Heliod + Walking Ballista class).
Multi-card combos
- WithMinsc & Boo, Timeless Heroes2RGGR
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:
- WithSorin, Imperious Bloodlord2BB
Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. These two can't keep the loop going alone — add one of these to complete it:
- WithSplitting the Powerstone2UU
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:
- WithCarrier Thrall1BB
Generic synergy — paired produce/consume of the same primitive. These two can't keep the loop going alone — add one of these to complete it:











