16 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Artifact — EquipmentC
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human WizardR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ClownRW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elemental IllusionR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human SoldierR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Enchantment — AuraR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human WarriorR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentG
Both cards trigger when a creature enters the battlefield — they fire together.
- EnchantmentG
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Artifact — Infinity StoneB
The Soul Stone returns creatures from the graveyard to the battlefield, re-firing Town-Razer Tyrant's enter-the-battlefield effect.
- Creature — Bat ClericB
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Phyrexian PraetorB
Sheoldred, Whispering One returns creatures from the graveyard to the battlefield, re-firing Town-Razer Tyrant's enter-the-battlefield effect.
- Enchantment // Sorcery — AdventureB
Virtue of Persistence returns creatures from the graveyard to the battlefield, re-firing Town-Razer Tyrant's enter-the-battlefield effect.
- Legendary EnchantmentB
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — InsectG
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Devil GodB
Asmodeus the Archfiend bounces a permanent, enabling Town-Razer Tyrant's recast / spell-cast trigger.
- Legendary Creature — Human NobleGRW
Both cards trigger when a creature enters the battlefield — they fire together.
- SorceryW
Starfall Invocation returns creatures from the graveyard to the battlefield, re-firing Town-Razer Tyrant's enter-the-battlefield effect.
- SorceryB
Zero Point Ballad returns creatures from the graveyard to the battlefield, re-firing Town-Razer Tyrant's enter-the-battlefield effect.
- Legendary Creature — Human AssassinG
Both cards trigger when a creature enters the battlefield — they fire together.
- SorceryB
Reanimate returns creatures from the graveyard to the battlefield, re-firing Town-Razer Tyrant's enter-the-battlefield effect.
- Legendary Planeswalker — GarrukG
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Insect // Legendary Planeswalker — GristBG
Both cards trigger when a creature enters the battlefield — they fire together.
- 2WWUSorceryUW
Time Wipe bounces a permanent, enabling Town-Razer Tyrant's recast / spell-cast trigger.
Lizard, Connors's Curse2GGLegendary Creature — Lizard VillainG
Legion Angel2WWCreature — Angel WarriorW
Quarry Hauler3GCreature — CamelG
Biblioplex Tomekeeper4Artifact Creature — ConstructC
Threadbind Clique // Rip the Seams3U2WCreature — Faerie // Instant — AdventureUW
Rothga, Bonded Engulfer2GGLegendary Creature — Phyrexian BeastG
Azure Drake3UCreature — DrakeU
Dramatist's Puppet4Artifact Creature — ConstructC
Quakebringer3RRCreature — Giant BerserkerR
Spawn of Mayhem2BBCreature — DemonB
A-Young Red Dragon // A-Bathe in Gold3R1RCreature — Dragon // Instant — AdventureR
Illithid Harvester // Plant Tadpoles4UXUUCreature — Horror // Sorcery — AdventureU