15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Artifact — EquipmentG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- SorceryG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- EnchantmentG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Artifact Creature — InsectRW
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Creature — PlantG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Elder God HorrorBG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Fox ShamanGRW
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Creature — Human WarlockW
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Creature — ClericG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Artifact Creature — Spider HeroC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human PilotG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact Creature — RobotC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human WizardGU
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary ArtifactG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Mutant WarriorG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- 1RGWLegendary EnchantmentGRW
Annie Joins Up makes The Thing's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Creature — Human DruidG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Creature — HydraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Creature — Elemental HydraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary ArtifactG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Creature — OozeG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact Creature — GolemC
Roaming Throne makes The Thing's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary Creature — Plant DruidG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Creature — HydraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — DogW
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- SorceryW
Honor the Past puts The Thing onto the battlefield from a graveyard without casting it, so its mana cost is never paid.
- SorceryB
A-Return Upon the Tide puts The Thing onto the battlefield from a graveyard without casting it, so its mana cost is never paid.
- Legendary Creature — Human SamuraiRW
A-Raiyuu, Storm's Edge grants an extra combat phase, enabling The Thing's combat-trigger payoff.
- SorceryB
A-Graveyard Shift puts The Thing onto the battlefield from a graveyard without casting it, so its mana cost is never paid.
Ornery Tumblewagg2GCreature — Brushwagg MountG
Kalonian Hydra3GGCreature — HydraG
Loyal Guardian4GCreature — RhinoG
Grunn, the Lonely King4GGLegendary Creature — Ape WarriorG
Bright-Palm, Soul Awakener1RGWLegendary Creature — Fox ShamanGRW
Earthshaking Si5GCreature — BeastG
Giant Warthog5GCreature — Boar BeastG
Moss Kami5GCreature — SpiritG
Byrke, Long Ear of the Law4GWLegendary Creature — Rabbit SoldierGW
Spined Tyrranax4GCreature — Dinosaur BeastG
Thundering Tanadon4G/PG/PArtifact Creature — Phyrexian BeastG
Sandsteppe War Riders3GCreature — Human WarriorG