15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- EnchantmentG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Planeswalker — ElspethW
One card multiplies the tokens the other creates — a token doubler pointed at a steady token source.
- Creature — Elf WizardGU
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- EnchantmentBG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- EnchantmentU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Merfolk WizardU
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Legendary Artifact Creature — Spider HeroC
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Legendary Creature — Human PilotG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Fish MutantU
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Creature — HydraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Plant DruidG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- EnchantmentW
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Creature — Merfolk ShamanGU
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Legendary Creature — Human WizardGU
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Creature — Brushwagg MountG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact — BookC
Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.
- Legendary Creature — Rabbit SoldierGW
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- 3WUCreature — Human KnightUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — AuraU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Enchantment — ClassG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact — VehicleC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- 1GEnchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — SagaGRU
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact — EquipmentC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
Chasm Skulker2UCreature — Squid HorrorU
Lorescale Coatl1GUCreature — SnakeGU
Thopter Mechanic1UCreature — Human ArtificerU
Clinquant Skymage3UCreature — Bird WizardU
Oneirophage3UCreature — Squid IllusionU
Ravenhill Flock3UCreature — BirdU
Nadir Kraken1UUCreature — KrakenU
Kianne, Corrupted Memory2GULegendary Creature — IllusionGU
Lakeshore Apothecary1UCreature — Human ClericU
Faerie Vandal1UCreature — Faerie RogueU
Lyla, Holographic Assistant3ULegendary Artifact Creature — Illusion AdvisorU
Jace's Projection2UUCreature — Wizard IllusionU