15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human BoarGR
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Legendary Creature — Bird WizardGUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Legendary Creature — Human CitizenW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Fish LizardGU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Faerie RogueU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — BearG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human ScoutW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Faerie RogueU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human ScoutG
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- 3WUCreature — Human KnightUW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — InsectU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Human SpellshaperU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Legendary ArtifactC
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — Horse FishU
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- Creature — ZombieW
One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.
- ArtifactC
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- ArtifactC
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- ArtifactC
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- ArtifactC
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- ArtifactC
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- 2UUUUEnchantmentU
Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.
- Creature — Elf ScoutG
Copperhorn Scout untaps all (or many) permanents, refreshing Shieldmage Advocate's tap activation.
- Legendary Planeswalker — JaceU
Jace, Ingenious Mind-Mage untaps all (or many) permanents, refreshing Shieldmage Advocate's tap activation.
- EnchantmentR
Aggravated Assault untaps all (or many) permanents, refreshing Shieldmage Advocate's tap activation.
- Legendary Creature — Time Lord DoctorGU
The Thirteenth Doctor untaps all (or many) permanents, refreshing Shieldmage Advocate's tap activation.
Sanctum Custodian2WCreature — Human ClericW
Sanctum Guardian1WWCreature — Human ClericW
Daru Healer2WCreature — Human ClericW
Kithkin Healer2WCreature — Kithkin ClericW
D'Avenant Healer1WWCreature — Human Cleric ArcherW
Beacon of Destiny1WCreature — Human ClericW
Angus MackenzieGWULegendary Creature — Human ClericGUW
Benevolent Ancestor2WCreature — SpiritW
Clergy en-Vec1WCreature — Human ClericW
Femeref Healer1WCreature — Human ClericW
Alabaster Wall2WCreature — WallW
Seasoned Tactician2WCreature — Human AdvisorW