Beta
Core28FT Power
EDH30FT Power
1v127FT Power
  • draw
  • etb-trigger
  • recursion
standardNot legal
pioneerNot legal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlLegal
15 more formats
alchemyNot legal
competitivebrawlLegal
duelLegal
futureNot legal
gladiatorLegal
historicLegal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyLegal
predhLegal
premodernNot legal
standardbrawlNot legal
timelessLegal
tlrLegal
First printed in Eventide (2008)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Artifact Creature — Treasure DogR

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Artifact Creature — CatC

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Artifact Creature — GolemBGRUW

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — Elf DruidG

    Refuel loop: one card's payoff untaps your lands, paying for the other's activation again — repeatable every turn, and often infinite.

  • Creature — KrakenU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Artifact Creature — GolemBRU

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Artifact Creature — GolemBGR

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Artifact Creature — GolemBUW

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Artifact Creature — GolemGRW

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Artifact Creature — GolemGUW

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Kindred Artifact — Shaman EquipmentC

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Artifact Creature — GolemR

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Legendary EnchantmentB

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • EnchantmentB

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Artifact Creature — Phyrexian DreadnoughtC

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Legendary Artifact Creature — ArtificerW

    Lita, Mechanical Engineer untaps all (or many) permanents, refreshing Scarecrone's tap activation.

  • Creature — Elf ScoutG

    Copperhorn Scout untaps all (or many) permanents, refreshing Scarecrone's tap activation.

  • Creature — Orc ClericW

    White Plume Adventurer untaps all (or many) permanents, refreshing Scarecrone's tap activation.

  • Legendary Planeswalker — JaceU

    Jace, Ingenious Mind-Mage untaps all (or many) permanents, refreshing Scarecrone's tap activation.

  • Creature — Human Artificer ScoutG

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • EnchantmentR

    Aggravated Assault untaps all (or many) permanents, refreshing Scarecrone's tap activation.

  • EnchantmentB

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Legendary Creature — Time Lord DoctorGU

    The Thirteenth Doctor untaps all (or many) permanents, refreshing Scarecrone's tap activation.

  • Creature — Human KnightGW

    Veteran Beastrider untaps all (or many) permanents, refreshing Scarecrone's tap activation.

  • EnchantmentU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.