16 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human WizardR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Artifact — EquipmentC
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Goblin ShamanR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ClownRW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elemental IllusionR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elemental SorcererBGRUW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Trill Human OfficerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human SoldierR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Enchantment — AuraR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human WarriorR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — FungusBG
Both cards trigger on landfall — they fire together.
- Legendary Creature — Phyrexian PraetorB
Sheoldred, Whispering One returns creatures from the graveyard to the battlefield, re-firing Sandcloud Harbinger's enter-the-battlefield effect.
- Legendary Creature — Elephant WarriorBGW
Both cards trigger on landfall — they fire together.
- Enchantment Creature — Insect MonkG
Springheart Nantuko creates token copies, feeding Sandcloud Harbinger's ETB or copy payoff.
- Legendary Artifact — Infinity StoneB
The Soul Stone returns creatures from the graveyard to the battlefield, re-firing Sandcloud Harbinger's enter-the-battlefield effect.
- Legendary Creature — ElementalGR
Both cards trigger on landfall — they fire together.
- Legendary Creature — ElementalGRUW
Both cards trigger on landfall — they fire together.
- Enchantment // Sorcery — AdventureB
Virtue of Persistence returns creatures from the graveyard to the battlefield, re-firing Sandcloud Harbinger's enter-the-battlefield effect.
- SorceryW
Starfall Invocation returns creatures from the graveyard to the battlefield, re-firing Sandcloud Harbinger's enter-the-battlefield effect.
- Legendary Creature — God // Legendary Artifact — VehicleU
Both cards trigger on landfall — they fire together.
- SorceryB
Zero Point Ballad returns creatures from the graveyard to the battlefield, re-firing Sandcloud Harbinger's enter-the-battlefield effect.
Horn of Greed3ArtifactC
Kithkin Brinefarer1GWCreature — Kithkin Warrior BardGW
Elite Guardmage2WUCreature — Human WizardUW
Woodland Acolyte // Mend the Wilds2WGCreature — Human Cleric // Instant — AdventureGW
Hinterland Chef2GCreature — Human ScoutG
Hero in Training2WCreature — Human HeroW
Shield Mare1WWCreature — HorseW
Koala-Sheep2WCreature — Bear SheepW
A-Circuit Mender3Artifact Creature — InsectC
Priest of Possibility1WCreature — Kor ClericW
Carven Caryatid1GGCreature — SpiritG
Skilled Animator2UCreature — Human ArtificerU