Beta
Core20FT Power
EDH20FT Power
1v120FT Power
  • etb-trigger
  • mana-dork
  • ramp
  • recursion
standardNot legal
pioneerNot legal
modernNot legal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlLegal
15 more formats
alchemyNot legal
competitivebrawlLegal
duelLegal
futureNot legal
gladiatorLegal
historicLegal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhNot legal
premodernNot legal
standardbrawlNot legal
timelessLegal
tlrNot legal
First printed in Neon Dynasty Commander (2022)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Artifact Creature — Treasure DogR

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — DragonR

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — Dragon BarbarianR

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — ThrullB

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — Human DruidGR

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — ThrullB

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — ElementalR

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — Eldrazi ProcessorC

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Artifact Creature — CatC

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — VampireB

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Artifact Creature — GolemBGRUW

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — SliverB

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — ThrullB

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — ElementalR

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — FrogBRU

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — Human PirateU

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — Elf DruidG

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — Beast CitizenU

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — Eldrazi DroneR

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Creature — Human MinionB

    Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.

  • Legendary Creature — Spirit DetectiveRW

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Legendary Creature — Human Noble VillainB

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Legendary Creature — Elder GiantRW

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Legendary Planeswalker — ChandraR

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Enchantment — AuraU

    Captivating Glance temporarily takes control of an opponent's creature, and Ruthless Technomancer sacrifices it — the opponent loses the permanent for good.

MTG Arena only

Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Creature — Human MonkR

    Copy engine: one card makes a copy of a creature every turn, and the other's enter-the-battlefield effect rewards each copy. Real, repeatable value — the partner can't untap or re-enter the copier, so it never goes infinite.

  • Creature — Giant // Instant — AdventureUW

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Creature — Octopus WizardUW

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Creature — SpiritB

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Artifact Creature — ConstructRW

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Creature — Vampire RogueBU

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Creature — Human Peasant // Creature — SpiritUW

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Creature — SpiritU

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Creature — Human WarlockB

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Creature — Gnome DruidG

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Legendary Creature — Cat AvatarBGR

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Creature — Human NinjaU

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Legendary Creature — Faerie RogueB

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Creature — DragonR

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Creature — InsectBG

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Creature — Human WarlockBGW

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Creature — WolfR

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Legendary Creature — Human WarlockR

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Creature — Elf ArcherR

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • SorceryR

    Traumatic Prank temporarily takes control of an opponent's creature, and Ruthless Technomancer sacrifices it — the opponent loses the permanent for good.

  • Creature — Elemental IncarnationB

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • SorceryR

    Incessant Provocation temporarily takes control of an opponent's creature, and Ruthless Technomancer sacrifices it — the opponent loses the permanent for good.

  • Legendary Creature — Goblin ShamanR

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Enchantment Creature — NightmareGU

    Recursion engine: one card can reanimate repeatedly (an activated ability), and the other is a creature worth bringing back again and again. Real, repeatable value — not an infinite loop on its own.

  • Creature — Human NobleRW

    Ruthless Technomancer returns creatures from the graveyard to the battlefield, re-firing Jewel Mine Overseer's enter-the-battlefield effect.