Beta
Core35FT Power
EDH37FT Power
1v133FT Power
  • recursion
standardNot legal
pioneerNot legal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyLegal
predhLegal
premodernLegal
standardbrawlNot legal
timelessNot legal
tlrNot legal
First printed in Legends (1994)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • EnchantmentU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Legendary Creature — Human CitizenW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Legendary Creature — Bird WizardGUW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — Fish LizardGU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — Faerie RogueU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Artifact Creature — ConstructU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — Merfolk WizardU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — Phyrexian ClericU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Artifact Creature — Vedalken WizardBUW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — BearG

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — Faerie RogueU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — Human ScoutW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — InsectU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — Human ScoutG

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — Human WarriorR

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — Human KnightUW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — Horse FishU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — ZombieW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Kindred Artifact — Shaman EquipmentC

    Untap loop: each side can untap what the other taps — a genuine mutual refresh engine.

  • Legendary Creature — Spirit DetectiveRW

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Legendary Creature — Phyrexian PraetorW

    Hell's Caretaker puts Elesh Norn, Grand Cenobite onto the battlefield from a graveyard without casting it, so its mana cost is never paid.

  • Legendary Creature — Elder GiantRW

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Creature — Klingon AdvisorB

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Creature — Elemental IncarnationW

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Legendary Creature — Elder GiantGU

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.