15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Planeswalker — ChandraR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human God HeroUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Enchantment Creature — GodU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Spirit // Enchantment — AuraU
One-shot copy enabler: a card enters as a copy of another (Phantasmal Image, Body Double, Phyrexian Metamorph), firing the partner's substantive ETB once. Not a repeating chain — fires once on entry — but valuable when the partner's ETB is combo-grade (graveyard reanimator, mana doubler, etc.).
- Legendary Artifact — Infinity StoneW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- 1WUCreature — SpiritUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- 3W/UW/ULegendary Creature — Mutant Ninja TurtleUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Trill AdvisorW
One-shot copy enabler: a card enters as a copy of another (Phantasmal Image, Body Double, Phyrexian Metamorph), firing the partner's substantive ETB once. Not a repeating chain — fires once on entry — but valuable when the partner's ETB is combo-grade (graveyard reanimator, mana doubler, etc.).
- Enchantment — Saga // Legendary Creature — AvatarW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human ScoutW
Delney, Streetwise Lookout makes Passageway Seer's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Artifact — EquipmentC
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- ArtifactR
One-shot copy enabler: a card enters as a copy of another (Phantasmal Image, Body Double, Phyrexian Metamorph), firing the partner's substantive ETB once. Not a repeating chain — fires once on entry — but valuable when the partner's ETB is combo-grade (graveyard reanimator, mana doubler, etc.).
- 1URLegendary Planeswalker — SaheeliRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Artifact Creature — GolemC
Roaming Throne makes Passageway Seer's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary Creature — Elf RebelRW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary ArtifactR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Human Shapeshifter AssassinBU
One-shot copy enabler: a card enters as a copy of another (Phantasmal Image, Body Double, Phyrexian Metamorph), firing the partner's substantive ETB once. Not a repeating chain — fires once on entry — but valuable when the partner's ETB is combo-grade (graveyard reanimator, mana doubler, etc.).
- Legendary Creature — Human HeroW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Human WizardR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — DragonU
One-shot copy enabler: a card enters as a copy of another (Phantasmal Image, Body Double, Phyrexian Metamorph), firing the partner's substantive ETB once. Not a repeating chain — fires once on entry — but valuable when the partner's ETB is combo-grade (graveyard reanimator, mana doubler, etc.).
- Enchantment — Room // Enchantment — RoomU
Mirror Room makes Passageway Seer's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Creature — Cat BeastU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — DogW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Cat DruidU
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
Aarakocra Sneak3UCreature — Bird RogueU
Bloodboil Sorcerer3RCreature — Human Shaman SorcererR
Feywild Caretaker4UCreature — Orc WizardU
Ravenloft Adventurer3BCreature — Human Rogue AssassinB
Underdark Explorer4BCreature — Lizard WarriorB
Vicious Battlerager3BCreature — Dwarf BarbarianB
Stirring Bard3RCreature — Dragon BardR
Seasoned Dungeoneer3WCreature — Human WarriorW
Goliath Paladin4WCreature — Giant KnightW
White Plume Adventurer2WCreature — Orc ClericW
Avenging Hunter4GCreature — Dragon RangerG
Undermountain Adventurer3GCreature — Giant WarriorG