15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Artifact Creature — Treasure DogR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — Goblin PirateR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — Plant WallGR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — EldraziC
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- 3GWWLegendary Creature — Elder SphinxGW
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — DragonR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- R/GCreature — Human DruidGR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — Eldrazi Faerie RogueU
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — Dragon BarbarianR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — ThrullB
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — Eldrazi DroneG
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — ElementalR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Legendary Creature — Monkey NobleGR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — ThrullB
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — SatyrGR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — SpiritG
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — Eldrazi ProcessorC
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Artifact Creature — GolemBGRUW
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — VampireB
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — FrogBRU
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — Human PirateU
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — SliverB
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — ThrullB
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — ElementalR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — Eldrazi ProcessorG
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Insect AngelW
Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.
- SorceryR
Traumatic Prank temporarily takes control of an opponent's creature, and Grim Reaper's Scythe sacrifices it — the opponent loses the permanent for good.
- SorceryR
Incessant Provocation temporarily takes control of an opponent's creature, and Grim Reaper's Scythe sacrifices it — the opponent loses the permanent for good.
- Creature — Human NobleRW
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Jewel Mine Overseer's enter-the-battlefield effect.
- Creature — Bat ClericB
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Sanguine Soothsayer's enter-the-battlefield effect.
- Legendary Creature — Human NobleGRW
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Emperor Apatzec Intli IV's enter-the-battlefield effect.
- Legendary Creature — Human AssassinG
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Jessie Zane, Fangbringer's enter-the-battlefield effect.
- Creature — Dragon // Instant — OmenU
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Cunning Azurescale's enter-the-battlefield effect.
- Creature — Frog DruidBG
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Distracted Botanist's enter-the-battlefield effect.
- Creature — InsectG
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Mutable Pupa's enter-the-battlefield effect.
- Creature — Goblin ArtificerR
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Artillery Enthusiast's enter-the-battlefield effect.
- Legendary Creature — Bird MonkRUW
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Xho Cai, Flickering Talon's enter-the-battlefield effect.
- Creature — Human RogueG
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Antique Collector's enter-the-battlefield effect.
- Legendary Creature — Elder DinosaurG
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Etali, Primal Garden's enter-the-battlefield effect.
- Creature — Giant // Instant — AdventureUW
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Stormkeld Curator's enter-the-battlefield effect.
- Enchantment Creature — Bird GlimmerUW
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Wingbright Thief's enter-the-battlefield effect.
- Creature — Bat ClericBW
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Darkstar Banisher's enter-the-battlefield effect.
- Creature — Octopus WizardUW
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Obscura Polymorphist's enter-the-battlefield effect.
- Creature — Dwarf ArtificerW
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Dedicated Dollmaker's enter-the-battlefield effect.
- Artifact Creature — ConstructC
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Urza's Construction Drone's enter-the-battlefield effect.
- Creature — Elemental WizardU
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Reflective Rimekin's enter-the-battlefield effect.
- Creature — Human Peasant // Creature — SpiritUW
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing A-Devoted Grafkeeper's enter-the-battlefield effect.
- EnchantmentUW
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Pull of the Mist Moon's enter-the-battlefield effect.
- Creature — Angel ClericW
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Angel of Unity's enter-the-battlefield effect.
- Creature — Fox PilotW
Grim Reaper's Scythe returns creatures from the graveyard to the battlefield, re-firing Dragonfly Pilot's enter-the-battlefield effect.
Tormod, the Desecrator3BLegendary Creature — Zombie WizardB
Chalk Outline3GEnchantmentG
Desecrated Tomb3ArtifactC
Skeleton Crew3BCreature — Skeleton PirateB
Teval's Judgment2BEnchantmentB
Altar of Bhaal // Bone Offering1B2BArtifact // Sorcery — AdventureB
Garrison Excavator3RCreature — Orc SorcererR
Cauldron of Essence1BGArtifactBG
The Book of Vile DarknessBBBLegendary Artifact — BookB
Magus of the BridgeBBBCreature — Human WizardB
Poppet Stitcher // Poppet Factory2UCreature — Human Wizard // ArtifactU
Ghoulcaller's Accomplice1BCreature — Human RogueB