Beta
Core27FT Power
EDH34FT Power
1v125FT Power

No tags.

standardNot legal
pioneerNot legal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyLegal
predhLegal
premodernNot legal
standardbrawlNot legal
timelessNot legal
tlrNot legal
First printed in Shadowmoor (2008)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Legendary Creature — Phyrexian PraetorW

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Creature — Zombie MinionB

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Legendary Creature — Slug HorrorBU

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Creature — SpiritR

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Creature — Phyrexian HorrorB

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Legendary Creature — Goblin SoldierBR

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • EnchantmentR

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • EnchantmentBW

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Creature — Human WizardRU

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Creature — GoblinR

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Legendary Creature — Phyrexian Vampire NobleB

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • EnchantmentB

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Legendary Artifact Creature — VillainB

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Creature — ElementalR

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Creature — SpiritB

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Creature — DragonR

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Creature — Goblin ShamanR

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Creature — RatB

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Creature — DemonB

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Creature — SpiritB

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Enchantment — AuraB

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Creature — Human SoldierR

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Creature — Human ClericBW

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Legendary Creature — Human NobleW

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Enchantment Creature — GiantB

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).