Beta
Core27FT Power
EDH30FT Power
1v125FT Power
  • damage
  • damage_removal
  • death-trigger
  • interaction
  • removal
standardNot legal
pioneerNot legal
modernNot legal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlLegal
15 more formats
alchemyNot legal
competitivebrawlLegal
duelLegal
futureNot legal
gladiatorLegal
historicLegal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhLegal
premodernLegal
standardbrawlNot legal
timelessLegal
tlrLegal
First printed in Onslaught (2002)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Legendary Creature — ElementalGR

    Both cards trigger when a creature dies — they fire together.

  • Legendary Creature — Vampire RogueBR

    Lethal pinger: one card gives the other deathtouch, and the other is a pinger that untaps whenever a creature dies — so every ping kills a creature and readies it to ping again. It clears your opponents' creatures one by one, then stops when there is nothing left to kill (once, if the deathtouch only lasts the turn).

  • EnchantmentW

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Enchantment — AuraG

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • EnchantmentBRW

    Lethal pinger: one card gives the other deathtouch, and the other is a pinger that untaps whenever a creature dies — so every ping kills a creature and readies it to ping again. It clears your opponents' creatures one by one, then stops when there is nothing left to kill (once, if the deathtouch only lasts the turn).

  • Legendary Creature — Elemental BirdB

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Sorcery — LessonB

    Both cards trigger when a creature dies — they fire together.

  • Artifact — EquipmentC

    Lethal pinger: one card gives the other deathtouch, and the other is a pinger that untaps whenever a creature dies — so every ping kills a creature and readies it to ping again. It clears your opponents' creatures one by one, then stops when there is nothing left to kill (once, if the deathtouch only lasts the turn).

  • Enchantment — AuraBG

    Lethal pinger: one card gives the other deathtouch, and the other is a pinger that untaps whenever a creature dies — so every ping kills a creature and readies it to ping again. It clears your opponents' creatures one by one, then stops when there is nothing left to kill (once, if the deathtouch only lasts the turn).

  • Legendary Creature — Human WarlockG

    Lethal pinger: one card gives the other deathtouch, and the other is a pinger that untaps whenever a creature dies — so every ping kills a creature and readies it to ping again. It clears your opponents' creatures one by one, then stops when there is nothing left to kill (once, if the deathtouch only lasts the turn).

  • Enchantment — Aura CurseW

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • W/UW/UW/UW/UW/U
    Creature — Spirit AvatarUW

    Toughness wipe: one card sets every other creature's base toughness to 1 (or another small number), and the other repeatedly kills anything that small — a standing -1/-1, damage to each creature, or a pinger that untaps when a creature dies. Together they wipe the board and kill whatever enters after (once, if the toughness change only lasts the turn).

  • Legendary Enchantment — AuraB

    Lethal pinger: one card gives the other deathtouch, and the other is a pinger that untaps whenever a creature dies — so every ping kills a creature and readies it to ping again. It clears your opponents' creatures one by one, then stops when there is nothing left to kill (once, if the deathtouch only lasts the turn).

  • Artifact Creature — Vedalken WizardBUW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Enchantment Creature — SpiritB

    Lethal pinger: one card gives the other deathtouch, and the other is a pinger that untaps whenever a creature dies — so every ping kills a creature and readies it to ping again. It clears your opponents' creatures one by one, then stops when there is nothing left to kill (once, if the deathtouch only lasts the turn).

  • Creature — ElementalRU

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Artifact — EquipmentC

    Lethal pinger: one card gives the other deathtouch, and the other is a pinger that untaps whenever a creature dies — so every ping kills a creature and readies it to ping again. It clears your opponents' creatures one by one, then stops when there is nothing left to kill (once, if the deathtouch only lasts the turn).

  • Enchantment — AuraB

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Creature — Human KnightUW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Enchantment — AuraB

    Lethal pinger: one card gives the other deathtouch, and the other is a pinger that untaps whenever a creature dies — so every ping kills a creature and readies it to ping again. It clears your opponents' creatures one by one, then stops when there is nothing left to kill (once, if the deathtouch only lasts the turn).

  • Legendary Creature — Human WarriorBGRUW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Artifact — EquipmentB

    Lethal pinger: one card gives the other deathtouch, and the other is a pinger that untaps whenever a creature dies — so every ping kills a creature and readies it to ping again. It clears your opponents' creatures one by one, then stops when there is nothing left to kill (once, if the deathtouch only lasts the turn).

  • Enchantment Creature — GorgonB

    Lethal pinger: one card gives the other deathtouch, and the other is a pinger that untaps whenever a creature dies — so every ping kills a creature and readies it to ping again. It clears your opponents' creatures one by one, then stops when there is nothing left to kill (once, if the deathtouch only lasts the turn).

  • Creature — AvatarW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

  • Legendary Artifact — SpacecraftW

    One-directional refresh: one card can untap permanents the other wants to reuse. Not self-sustaining on its own — the untapper has to keep showing up.

MTG Arena only

Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.

Confidence:StrongSolidPlausibleTentativeSpeculative