15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Rat Rogue // Legendary Creature — Rat WizardB
Sacrifice-recursion engine: one card repeatedly returns the other from the graveyard, and the returned card sacrifices itself again for value — the Auriok Salvagers + Black Lotus shape.
- Creature — Squirrel Warlock BardB
Sacrifice-recursion engine: one card repeatedly returns the other from the graveyard, and the returned card sacrifices itself again for value — the Auriok Salvagers + Black Lotus shape.
- B/GB/GCreature — Elf ShamanBG
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — AvatarB
Sacrifice-recursion engine: one card repeatedly returns the other from the graveyard, and the returned card sacrifices itself again for value — the Auriok Salvagers + Black Lotus shape.
- Legendary Enchantment — Aura // Legendary LandBG
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — Vampire WarlockB
Sacrifice-recursion engine: one card repeatedly returns the other from the graveyard, and the returned card sacrifices itself again for value — the Auriok Salvagers + Black Lotus shape.
- Legendary Creature — Human KnightBGR
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- EnchantmentB
Sacrifice-recursion engine: one card repeatedly returns the other from the graveyard, and the returned card sacrifices itself again for value — the Auriok Salvagers + Black Lotus shape.
- Creature — Vampire VillainB
Sacrifice-recursion engine: one card repeatedly returns the other from the graveyard, and the returned card sacrifices itself again for value — the Auriok Salvagers + Black Lotus shape.
- Creature — Zombie ClericB
Sacrifice-recursion engine: one card repeatedly returns the other from the graveyard, and the returned card sacrifices itself again for value — the Auriok Salvagers + Black Lotus shape.
- Creature — Human SpellshaperB
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Creature — Human MinionB
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- EnchantmentB
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- EnchantmentB
Sacrifice-recursion engine: one card repeatedly returns the other from the graveyard, and the returned card sacrifices itself again for value — the Auriok Salvagers + Black Lotus shape.
- EnchantmentB
Sacrifice-recursion with a catch: one card can return the other from the graveyard, but the return ability has an extra cost (sacrificing another creature, discarding a card, or tapping with no way to untap) the pair can't pay by itself. It works once — something else must keep supplying the fodder to make it repeatable.
- Legendary Planeswalker — ChandraR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human God HeroUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Creature — Spirit // Enchantment — AuraU
One-shot copy enabler: a card enters as a copy of another (Phantasmal Image, Body Double, Phyrexian Metamorph), firing the partner's substantive ETB once. Not a repeating chain — fires once on entry — but valuable when the partner's ETB is combo-grade (graveyard reanimator, mana doubler, etc.).
- 1WUCreature — SpiritUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- 3W/UW/ULegendary Creature — Mutant Ninja TurtleUW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Legendary Creature — Trill AdvisorW
One-shot copy enabler: a card enters as a copy of another (Phantasmal Image, Body Double, Phyrexian Metamorph), firing the partner's substantive ETB once. Not a repeating chain — fires once on entry — but valuable when the partner's ETB is combo-grade (graveyard reanimator, mana doubler, etc.).
- Enchantment — Saga // Legendary Creature — AvatarW
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- Artifact — EquipmentC
Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.
- ArtifactR
One-shot copy enabler: a card enters as a copy of another (Phantasmal Image, Body Double, Phyrexian Metamorph), firing the partner's substantive ETB once. Not a repeating chain — fires once on entry — but valuable when the partner's ETB is combo-grade (graveyard reanimator, mana doubler, etc.).
- 1URLegendary Planeswalker — SaheeliRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
Scion Summoner2GCreature — Eldrazi DroneG
Void Attendant2GCreature — Eldrazi ProcessorG
Callous Bloodmage2BCreature — Vampire WarlockB
Mage's Attendant2WCreature — Cat RogueW
Incubator Drone3UCreature — Eldrazi DroneU
Searchlight Companion3Artifact Creature — DroneC
Eyeless Watcher3GCreature — Eldrazi DroneG
Jungleborn Pioneer2GCreature — Merfolk ScoutG
Dragoon's Wyvern2UCreature — DrakeU
Prickly Pair2RCreature — Plant MercenaryR
Essenceknit ScholarBB/GGCreature — Dryad WarlockBG
News Helicopter3Artifact Creature — ConstructC