Beta
Core26FT Power
EDH26FT Power
1v126FT Power
  • mill
standardNot legal
pioneerNot legal
modernNot legal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhNot legal
premodernNot legal
standardbrawlNot legal
timelessNot legal
tlrNot legal
First printed in Doctor Who (2023)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • EnchantmentU

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga WizardBGRUW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • EnchantmentU

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Enchantment Creature — Human DruidGW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Elf NobleGW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — Kor ClericW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • EnchantmentU

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Land — PlanetW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — VampireB

    Death in Heaven mills (or dredges) cards into your graveyard, and The Haunt of Hightower pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Enchantment — Room // Enchantment — RoomU

    Mirror Room makes Death in Heaven's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • EnchantmentB

    Death in Heaven mills (or dredges) cards into your graveyard, and Bloodchief Ascension pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Legendary Creature — Human BardRW

    Three Dog, Galaxy News DJ creates token copies, feeding Death in Heaven's ETB or copy payoff.

  • Creature — Plant ZombieBG

    Death in Heaven mills (or dredges) cards into your graveyard, and Vulturous Zombie pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • EnchantmentU

    Death in Heaven mills (or dredges) cards into your graveyard, and Quest for Ancient Secrets pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Creature — HorrorB

    Death in Heaven mills (or dredges) cards into your graveyard, and Nihilith pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Legendary Creature — Human WizardBUW

    Death in Heaven mills (or dredges) cards into your graveyard, and Sefris of the Hidden Ways pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Legendary Creature — Human Soldier // Legendary Creature — Spirit SoldierUW

    Death in Heaven mills (or dredges) cards into your graveyard, and Dennick, Pious Apprentice pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Creature — Human ScoutW

    Death in Heaven mills (or dredges) cards into your graveyard, and Sand Scout pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Legendary Creature — ElementalG

    Death in Heaven mills (or dredges) cards into your graveyard, and Titania, Voice of Gaea pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Enchantment — PlanB

    Death in Heaven mills (or dredges) cards into your graveyard, and Robot Domination pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Legendary Creature — OozeGU

    Death in Heaven mills (or dredges) cards into your graveyard, and Slogurk, the Overslime pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Legendary Creature — Frog HorrorBG

    Death in Heaven mills (or dredges) cards into your graveyard, and The Gitrog Monster pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Creature — Alien InsectG

    Death in Heaven mills (or dredges) cards into your graveyard, and Voracious Brood pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Legendary Creature — ShapeshifterBU

    Death in Heaven mills (or dredges) cards into your graveyard, and Lazav, Dimir Mastermind pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.

  • Creature — Elf DruidG

    Death in Heaven mills (or dredges) cards into your graveyard, and Turntimber Sower pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.