15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- EnchantmentU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga WizardBGRUW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Enchantment — Room // Enchantment — RoomU
Mirror Room makes Founding the Third Path's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- EnchantmentU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Enchantment Creature — Human DruidGW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elf NobleGW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Kor ClericW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Land — PlanetW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human WizardBUW
Founding the Third Path mills (or dredges) cards into your graveyard, and Sefris of the Hidden Ways pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.
- Legendary Creature — Human Soldier // Legendary Creature — Spirit SoldierUW
Founding the Third Path mills (or dredges) cards into your graveyard, and Dennick, Pious Apprentice pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.
- Creature — Human ScoutW
Founding the Third Path mills (or dredges) cards into your graveyard, and Sand Scout pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.
- Legendary Creature — ElementalG
Founding the Third Path mills (or dredges) cards into your graveyard, and Titania, Voice of Gaea pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.
- Enchantment — PlanB
Founding the Third Path mills (or dredges) cards into your graveyard, and Robot Domination pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.
- Legendary Creature — OozeGU
Founding the Third Path mills (or dredges) cards into your graveyard, and Slogurk, the Overslime pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.
- Legendary Creature — Frog HorrorBG
Founding the Third Path mills (or dredges) cards into your graveyard, and The Gitrog Monster pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.
- Creature — Alien InsectG
Founding the Third Path mills (or dredges) cards into your graveyard, and Voracious Brood pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.
- Legendary Creature — VampireB
Founding the Third Path mills (or dredges) cards into your graveyard, and The Haunt of Hightower pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.
- EnchantmentB
Founding the Third Path mills (or dredges) cards into your graveyard, and Bloodchief Ascension pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.
- Legendary Creature — ShapeshifterBU
Founding the Third Path mills (or dredges) cards into your graveyard, and Lazav, Dimir Mastermind pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.
- Creature — Elf DruidG
Founding the Third Path mills (or dredges) cards into your graveyard, and Turntimber Sower pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.
- Creature — Giant WarriorR
Founding the Third Path mills (or dredges) cards into your graveyard, and Countryside Crusher pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.
- Creature — Plant CentaurG
Founding the Third Path mills (or dredges) cards into your graveyard, and Centaur Vinecrasher pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.
- Legendary Creature — Human BardRW
Three Dog, Galaxy News DJ creates token copies, feeding Founding the Third Path's ETB or copy payoff.
- Legendary Creature — DevilB
Founding the Third Path mills (or dredges) cards into your graveyard, and Lorcan, Warlock Collector pays off whenever a card — or a card of the type it names — is put into a graveyard from anywhere; the more it mills, the likelier it hits.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Enchantment Creature — NightmareB
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Otter WizardU
Founding the Third Path lets you cast/play from exile, enabling Tempest Trapper's exile-recursion loop.
- SorceryU
Founding the Third Path lets you cast/play from exile, enabling A-Mentor's Guidance's exile-recursion loop.
- ArtifactRU
Founding the Third Path lets you cast/play from exile, enabling Inspiring Easel's exile-recursion loop.
- Legendary Creature — Spirit ClericBW
Founding the Third Path lets you cast/play from exile, enabling Veko, Death's Doorkeeper's exile-recursion loop.
- Kindred Sorcery — ElementalR
Founding the Third Path lets you cast/play from exile, enabling Limitless Rekindling's exile-recursion loop.
- Creature — Bird Wizard // SorceryU
Founding the Third Path lets you cast/play from exile, enabling Galathul Galecaller's exile-recursion loop.
- Creature — PhoenixR
Founding the Third Path lets you cast/play from exile, enabling Managorger Phoenix's exile-recursion loop.
- Creature — Human MonkR
Founding the Third Path lets you cast/play from exile, enabling Dragonblood Twins's exile-recursion loop.
King Narfi's Betrayal1UBEnchantment — SagaBU
The Binding of the Titans1GEnchantment — SagaG
Summon: Brynhildr1REnchantment Creature — Saga KnightR
The Tale of Tamiyo2ULegendary Enchantment — SagaU
Gadwick's First Duel1UEnchantment — SagaU
Heaven SentUREnchantment — SagaRU
The Three SeasonsGUEnchantment — SagaGU
Long List of the EntsGEnchantment — SagaG
Tymaret Calls the Dead2BEnchantment — SagaB
Tamiyo Meets the Story Circle1UEnchantment — SagaU
Yotia Declares War1REnchantment — SagaR
Medomai's Prophecy1UEnchantment — SagaU