Beta
Core26FT Power
EDH26FT Power
1v126FT Power
  • etb-trigger
  • tutor
standardNot legal
pioneerNot legal
modernNot legal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhNot legal
premodernNot legal
standardbrawlNot legal
timelessNot legal
tlrNot legal
First printed in Reality Fracture Commander (2026)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Legendary Artifact — EquipmentC

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human WizardR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human ClownRW

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human ArtificerRU

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Elemental IllusionR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human ArtificerR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human SoldierR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • ArtifactC

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Creature — Minotaur ShamanR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Enchantment — AuraR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Legendary Creature — Human WarriorR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • EnchantmentB

    Both cards trigger when a creature enters the battlefield — they fire together.

  • EnchantmentG

    Both cards trigger when a creature enters the battlefield — they fire together.

  • Legendary Artifact — Infinity StoneB

    The Soul Stone returns creatures from the graveyard to the battlefield, re-firing Dack Fayden, Helping Hand's enter-the-battlefield effect.

  • Legendary Creature — Phyrexian PraetorB

    Sheoldred, Whispering One returns creatures from the graveyard to the battlefield, re-firing Dack Fayden, Helping Hand's enter-the-battlefield effect.

  • Enchantment // Sorcery — AdventureB

    Virtue of Persistence returns creatures from the graveyard to the battlefield, re-firing Dack Fayden, Helping Hand's enter-the-battlefield effect.

  • Legendary EnchantmentB

    Both cards trigger when a creature enters the battlefield — they fire together.

  • Legendary Creature — Devil GodB

    Asmodeus the Archfiend bounces a permanent, enabling Dack Fayden, Helping Hand's recast / spell-cast trigger.

  • InstantG

    Glyph of Reincarnation returns creatures from the graveyard to the battlefield, re-firing Dack Fayden, Helping Hand's enter-the-battlefield effect.

  • SorceryW

    Starfall Invocation returns creatures from the graveyard to the battlefield, re-firing Dack Fayden, Helping Hand's enter-the-battlefield effect.

  • Creature — Snake WizardU

    Sidisi's Faithful bounces a permanent, enabling Dack Fayden, Helping Hand's recast / spell-cast trigger.

  • SorceryB

    Zero Point Ballad returns creatures from the graveyard to the battlefield, re-firing Dack Fayden, Helping Hand's enter-the-battlefield effect.

  • SorceryB

    Reanimate returns creatures from the graveyard to the battlefield, re-firing Dack Fayden, Helping Hand's enter-the-battlefield effect.

  • Legendary Planeswalker — GarrukG

    Both cards trigger when a creature enters the battlefield — they fire together.

  • World EnchantmentW

    Both cards trigger when a creature enters the battlefield — they fire together.