15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Artifact — EquipmentC
Both cards trigger when a permanent blocks — they fire together.
- Creature — Goblin ShamanBGR
Both cards trigger when a permanent attacks — they fire together.
- Creature — Human DruidGUW
Both cards trigger when a permanent attacks — they fire together.
- Legendary Creature — Human ArcherUW
Both cards trigger when a permanent attacks — they fire together.
- Legendary Planeswalker — GarrukG
Both cards trigger when a permanent attacks — they fire together.
- Creature — Bird ClericW
Both cards trigger when a permanent attacks — they fire together.
- Legendary Creature — Human WarriorRW
Both cards trigger when a permanent attacks — they fire together.
- Legendary Creature — SatyrGR
Both cards trigger when a permanent attacks — they fire together.
- Legendary Creature — Elf WizardBU
Both cards trigger when a permanent attacks — they fire together.
- Legendary Creature — Vampire ClericBW
Both cards trigger when a permanent attacks — they fire together.
- Creature — Frog WizardU
Both cards trigger when a permanent attacks — they fire together.
- Creature — SnakeB
Both cards trigger when a permanent attacks — they fire together.
- Legendary Artifact Creature — ConstructGW
Both cards trigger when a permanent attacks — they fire together.
- Legendary Creature — Human Cleric RebelRW
Both cards trigger when a permanent attacks — they fire together.
- Legendary Creature — Human Spy HeroRUW
Both cards trigger when a permanent attacks — they fire together.
- Creature — Nightmare DinosaurBR
Both cards trigger when a permanent blocks — they fire together.
- Legendary Creature — Human WarriorGU
Both cards trigger when a permanent attacks — they fire together.
- Legendary Creature — Human KnightBUW
Both cards trigger when a permanent attacks — they fire together.
- 3GGWWLegendary Creature — Dinosaur VampireGW
Both cards trigger when a permanent attacks — they fire together.
- Legendary Creature — Human Noble WarriorG
Both cards trigger when a permanent attacks — they fire together.
- Legendary Creature — Human KnightR
Both cards trigger when a permanent attacks — they fire together.
- Legendary Creature — Human WarlockBW
Both cards trigger when a permanent attacks — they fire together.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class). The pair can't keep the loop going alone — this card supplies the missing piece.
Xenosquirrels1BCreature — Alien SquirrelB
Phantom Nomad1WCreature — Spirit NomadW
Botanical BrawlerGWCreature — Elemental WarriorGW
Arcbound Prototype1WArtifact Creature — Assembly-WorkerW
Scrounging Bandar1GCreature — Cat MonkeyG
Clockwork Condor4Artifact Creature — BirdC
Aquastrand Spider1GCreature — Spider MutantG
Stronghold ConfessorBCreature — Human ClericB
Faerie SquadronUCreature — FaerieU
Spike Worker2GCreature — SpikeG
DuskwalkerBCreature — Human MinionB
Viashino BranchriderRCreature — Lizard WarriorGR