FT Power
Tags (1)
- damage
Legalities
15 more formats
Top synergies
- Legendary Creature — Human SoldierRUW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Artifact — VehicleBR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — HumanR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — SliverR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — GoblinR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — Boar BeastR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — DinosaurR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- RRWWCreature — Human KnightRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — DinosaurR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma HeroGW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — GoblinR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human Mutant Wizard // Legendary Creature — Avatar WizardBR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- 2R/WR/WCreature — ElementalRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — Ogre WarriorR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Artifact Creature — ConstructC
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human Warrior HeroW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — DinosaurG
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — ElementalR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — JackalR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — SpiritR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Legendary Creature — Human WarriorBGRUW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- R/WR/WR/WCreature — Minotaur WizardRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — Human Werewolf // Creature — WerewolfR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — Human Knight // Instant — AdventureRW
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
- Creature — DinosaurR
Damage pair: both cards convert effects into damage. They stack in a damage-heavy deck; on their own they're a value engine, not a closed loop.
Multi-card combos
- WithWedding Invitation2C
Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. These two can't keep the loop going alone — add one of these to complete it:
- WithCautery SliverRWRW
Damage loop: each card converts the other's damage into more triggers, repeating arbitrarily. These two can't keep the loop going alone — add one of these to complete it:
Similar cards
Godo's IrregularsRCreature — Human WarriorR
Wormwood Dryad2GCreature — DryadBG
Scalding Devil1RCreature — DevilR
Goblin Fireleaper1RCreature — Goblin WarriorR
Dizzying GazeREnchantment — AuraR
Electric EelUCreature — FishRU
Flamewave Invoker2RCreature — Goblin MutantR
Spikeshot ElderRCreature — Goblin ShamanR
Martyr of AshesRCreature — Human ShamanR
Vassal's Duty3WEnchantmentW
Bloodfire DwarfRCreature — DwarfR
War-Torch GoblinRCreature — Goblin WarriorR