Beta
Core36FT Power
EDH40FT Power
1v134FT Power
  • discard
  • draw
  • etb-trigger
  • interaction
  • lifegain
  • removal
  • sacrifice-removal
standardNot legal
pioneerNot legal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlNot legal
15 more formats
alchemyNot legal
competitivebrawlNot legal
duelLegal
futureNot legal
gladiatorNot legal
historicNot legal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhNot legal
premodernNot legal
standardbrawlNot legal
timelessNot legal
tlrNot legal
First printed in Modern Horizons 2 Promos (2021)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Legendary Creature — Human DoctorW

    Draw pair: both cards engage with card draw. With a damage-or-draw trigger between them they form a draw engine.

  • Legendary Creature — Vampire AngelBW

    Lifegain pair: one card gains life while the other rewards lifegain. They reinforce each other in a lifegain deck.

  • SorceryB

    Reanimate puts Archon of Cruelty onto the battlefield from a graveyard without casting it, so its mana cost is never paid.

  • Creature — Troll Warlock // SorceryB

    Grave Researcher puts Archon of Cruelty onto the battlefield from a graveyard without casting it, so its mana cost is never paid.

  • Legendary Creature — Human SamuraiBRW

    Isshin, Two Heavens as One makes Archon of Cruelty's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • Legendary Planeswalker — ChandraR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • EnchantmentRW

    Windcrag Siege makes Archon of Cruelty's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • Legendary Creature — Human God HeroUW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Legendary Enchantment Creature — GodU

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Creature — Spirit // Enchantment — AuraU

    One-shot copy enabler: a card enters as a copy of another (Phantasmal Image, Body Double, Phyrexian Metamorph), firing the partner's substantive ETB once. Not a repeating chain — fires once on entry — but valuable when the partner's ETB is combo-grade (graveyard reanimator, mana doubler, etc.).

  • Legendary Artifact — Infinity StoneW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Creature — SpiritUW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Enchantment — AuraB

    Animate Dead puts Archon of Cruelty onto the battlefield from a graveyard without casting it, so its mana cost is never paid.

  • SorceryB

    Exhume puts Archon of Cruelty onto the battlefield from a graveyard without casting it, so its mana cost is never paid.

  • Sorcery // SorceryBG

    Life puts Archon of Cruelty onto the battlefield from a graveyard without casting it, so its mana cost is never paid.

  • Enchantment — AuraB

    Dance of the Dead puts Archon of Cruelty onto the battlefield from a graveyard without casting it, so its mana cost is never paid.

  • Legendary Creature — Mutant Ninja TurtleUW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • SorceryB

    Persist puts Archon of Cruelty onto the battlefield from a graveyard without casting it, so its mana cost is never paid.

  • SorceryB

    Soul Exchange puts Archon of Cruelty onto the battlefield from a graveyard without casting it, so its mana cost is never paid.

  • Legendary Creature — Human BarbarianGR

    Wulfgar of Icewind Dale makes Archon of Cruelty's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.

  • Legendary Creature — Trill AdvisorW

    One-shot copy enabler: a card enters as a copy of another (Phantasmal Image, Body Double, Phyrexian Metamorph), firing the partner's substantive ETB once. Not a repeating chain — fires once on entry — but valuable when the partner's ETB is combo-grade (graveyard reanimator, mana doubler, etc.).

  • Enchantment — Saga // Legendary Creature — AvatarW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Artifact — EquipmentC

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • ArtifactR

    One-shot copy enabler: a card enters as a copy of another (Phantasmal Image, Body Double, Phyrexian Metamorph), firing the partner's substantive ETB once. Not a repeating chain — fires once on entry — but valuable when the partner's ETB is combo-grade (graveyard reanimator, mana doubler, etc.).

  • Legendary Planeswalker — SaheeliRU

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.