Beta
Core23FT Power
EDH23FT Power
1v123FT Power
  • discard
  • draw
  • etb-trigger
  • interaction
  • lifegain
standardLegal
pioneerLegal
modernLegal
legacyLegal
vintageLegal
commanderLegal
pauperNot legal
brawlLegal
15 more formats
alchemyLegal
competitivebrawlLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
oathbreakerLegal
oldschoolNot legal
paupercommanderNot legal
pennyNot legal
predhNot legal
premodernNot legal
standardbrawlLegal
timelessLegal
tlrNot legal
First printed in Foundations (2024)
Ways to find this card →

Confidence:StrongSolidPlausibleTentativeSpeculative

  • Legendary Creature — Vampire AngelBW

    Lifegain pair: one card gains life while the other rewards lifegain. They reinforce each other in a lifegain deck.

  • Creature — Klingon AdvisorB

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Legendary Creature — HumanBUW

    Merieke Ri Berit temporarily takes control of an opponent's creature, and Arbiter of Woe sacrifices it — the opponent loses the permanent for good.

  • Legendary Creature — Human KnightR

    Varchild, Betrayer of Kjeldor temporarily takes control of an opponent's creature, and Arbiter of Woe sacrifices it — the opponent loses the permanent for good.

  • Legendary Creature — Human WarlockBRU

    Edea, Possessed Sorceress temporarily takes control of an opponent's creature, and Arbiter of Woe sacrifices it — the opponent loses the permanent for good.

  • Creature — ZombieBR

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Legendary Planeswalker — BolasBRU

    Nicol Bolas, Planeswalker temporarily takes control of an opponent's creature, and Arbiter of Woe sacrifices it — the opponent loses the permanent for good.

  • Legendary Creature — Human KnightBU

    Garland, Royal Kidnapper temporarily takes control of an opponent's creature, and Arbiter of Woe sacrifices it — the opponent loses the permanent for good.

  • Enchantment — AuraU

    Captivating Glance temporarily takes control of an opponent's creature, and Arbiter of Woe sacrifices it — the opponent loses the permanent for good.

  • Enchantment Creature — PhoenixR

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Legendary Creature — DemonBR

    The Beast, Deathless Prince temporarily takes control of an opponent's creature, and Arbiter of Woe sacrifices it — the opponent loses the permanent for good.

  • SorceryBR

    The Nipton Lottery temporarily takes control of an opponent's creature, and Arbiter of Woe sacrifices it — the opponent loses the permanent for good.

  • Creature — Drix WarlockB

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Legendary Planeswalker — ChandraR

    Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.

  • Enchantment — SagaR

    The Wrath of Khan temporarily takes control of an opponent's creature, and Arbiter of Woe sacrifices it — the opponent loses the permanent for good.

  • Legendary Creature — AvatarBG

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Legendary Creature — Human Detective // Instant — AdventureBW

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Enchantment — Saga // Enchantment Creature — SpiritB

    Tribute to Horobi temporarily takes control of an opponent's creature, and Arbiter of Woe sacrifices it — the opponent loses the permanent for good.

  • Creature — Human WarriorB

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Legendary Creature — Human God HeroUW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Creature — Zombie HorrorU

    Recursion engine: one card can reanimate repeatedly (an activated ability, or a return that comes back once a turn), and the other is a creature worth bringing back again and again — or a creature you recast from your graveyard beside a sacrifice outlet that doesn't pay for the recast. Real, repeatable value — not an infinite loop on its own.

  • Enchantment — SagaGU

    Vault 87: Forced Evolution temporarily takes control of an opponent's creature, and Arbiter of Woe sacrifices it — the opponent loses the permanent for good.

  • Legendary Enchantment Creature — GodU

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

  • Creature — Spirit // Enchantment — AuraU

    One-shot copy enabler: a card enters as a copy of another (Phantasmal Image, Body Double, Phyrexian Metamorph), firing the partner's substantive ETB once. Not a repeating chain — fires once on entry — but valuable when the partner's ETB is combo-grade (graveyard reanimator, mana doubler, etc.).

  • Legendary Artifact — Infinity StoneW

    Blink engine: one card blinks creatures — once a turn, once a combat, or each time you pay — and the other's enter-the-battlefield effect fires again on every blink. Real, repeatable value — never infinite on its own.

MTG Arena only

Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.

Confidence:StrongSolidPlausibleTentativeSpeculative