15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human Warrior AllyGR
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human WizardR
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Legendary Creature — Human WizardU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Legendary Creature — Mutant Ninja Human TurtleU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- 1U/RU/RLegendary Creature — Elemental OtterRU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human KnightU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human CitizenG
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Legendary Creature — Human Warrior HeroR
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human ShamanG
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — ElementalG
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — SnakeG
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- 4U/RU/RCreature — BeastRU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human Elf Shaman SorcererU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Eldrazi ProcessorU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human ShamanG
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Merfolk WizardU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Djinn WizardRUW
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- 3RR/WWCreature — Spirit ClericRW
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Giant SorcererR
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human WizardU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human ShamanR
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Djinn Monk // LandR
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human WizardR
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — ZombieBU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — Human WizardRU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
MTG Arena only
Synergies with cards played only on MTG Arena (including Arena rebalances). They aren't available in paper Magic.
Confidence:StrongSolidPlausibleTentativeSpeculative
- Creature — Human NinjaU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Creature — InsectBG
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- Legendary Creature — Human WizardU
Blink loop: one card blinks creatures and the other's enter-the-battlefield effect fires on every re-entry — and the blink repeats without limit: it costs nothing, the partner's own entry pays for it (Deadeye Navigator + Peregrine Drake), or the partner returns the blink spell to your hand.
- EnchantmentGR
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Cabaretti Revels's cast trigger or its enter-the-battlefield effect.
- Creature — Human NobleRW
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Jewel Mine Overseer's cast trigger or its enter-the-battlefield effect.
- Creature — Bat ClericB
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Sanguine Soothsayer's cast trigger or its enter-the-battlefield effect.
- Legendary Creature — Human NobleGRW
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Emperor Apatzec Intli IV's cast trigger or its enter-the-battlefield effect.
- Legendary Creature — Human AssassinG
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Jessie Zane, Fangbringer's cast trigger or its enter-the-battlefield effect.
- Creature — Dragon // Instant — OmenU
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Cunning Azurescale's cast trigger or its enter-the-battlefield effect.
- Legendary Creature — Illusion BeastW
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Ethrimik, Imagined Fiend's cast trigger or its enter-the-battlefield effect.
- Creature — Frog DruidBG
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Distracted Botanist's cast trigger or its enter-the-battlefield effect.
- Creature — InsectG
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Mutable Pupa's cast trigger or its enter-the-battlefield effect.
- Creature — Goblin ArtificerR
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Artillery Enthusiast's cast trigger or its enter-the-battlefield effect.
- Legendary Creature — Bird MonkRUW
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Xho Cai, Flickering Talon's cast trigger or its enter-the-battlefield effect.
- Creature — Human RogueG
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Antique Collector's cast trigger or its enter-the-battlefield effect.
- Legendary Creature — Elder DinosaurG
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Etali, Primal Garden's cast trigger or its enter-the-battlefield effect.
- Creature — Giant // Instant — AdventureUW
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Stormkeld Curator's cast trigger or its enter-the-battlefield effect.
- Enchantment Creature — Bird GlimmerUW
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Wingbright Thief's cast trigger or its enter-the-battlefield effect.
- Legendary Creature — Human ClericUW
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Niambi, Beloved Protector's cast trigger or its enter-the-battlefield effect.
- Creature — Human MonkG
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Chronicler of Worship's cast trigger or its enter-the-battlefield effect.
- Creature — Bat ClericBW
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Darkstar Banisher's cast trigger or its enter-the-battlefield effect.
- Creature — CatB
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires A-Cauldron Familiar's cast trigger or its enter-the-battlefield effect.
- Creature — Octopus WizardUW
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Obscura Polymorphist's cast trigger or its enter-the-battlefield effect.
- Creature — Dwarf ArtificerW
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Dedicated Dollmaker's cast trigger or its enter-the-battlefield effect.
- Legendary Creature — Jellyfish AdvisorGUW
Whirlwind Technique exiles a permanent and lets its owner cast it again — the recast fires Vv'viza, Orbital Overseer's cast trigger or its enter-the-battlefield effect.
Consult the Necrosages1UBSorceryBU
Prismari Command1URInstantRU
Inspiration3UInstantU
Homesickness4UUInstantU
Comparative Analysis3UInstantU
Laquatus's Creativity4USorceryU
Deep Analysis3USorceryU
Ashling's Command3URKindred Instant — ElementalRU
Kiss of the Amesha4WUSorceryUW
Careful Consideration2UUInstantU
Pain // SufferingB3RSorcery // SorceryBR
Roiling Waters5UUSorceryU