15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Zombie ClericB
Death replacement: a death-replacement grant on one card lets the other repeatedly die-and-return for combo (Mikaeus + Walking Ballista class).
- EnchantmentG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- EnchantmentBG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human PilotG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Creature — HydraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Plant DruidG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human WizardGU
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Creature — Brushwagg MountG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Rabbit SoldierGW
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — ClassG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact — VehicleC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- 1GEnchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — SagaGRU
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Artifact — EquipmentC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Enchantment — AuraG
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- ArtifactC
Counter synergy: both cards work with the same kind of counters, so their effects stack in a counters deck. Not necessarily a closed loop on its own.
- Legendary Creature — Human Cleric RebelRW
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
- Enchantment — AuraU
Captivating Glance temporarily takes control of an opponent's creature, and Vish Kal, Blood Arbiter sacrifices it — the opponent loses the permanent for good.
- Legendary Creature — HumanBUW
Merieke Ri Berit temporarily takes control of an opponent's creature, and Vish Kal, Blood Arbiter sacrifices it — the opponent loses the permanent for good.
- Legendary Creature — Human WarlockBRU
Edea, Possessed Sorceress temporarily takes control of an opponent's creature, and Vish Kal, Blood Arbiter sacrifices it — the opponent loses the permanent for good.
- Creature — ZombieB
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
- Legendary Creature — Human KnightR
Varchild, Betrayer of Kjeldor temporarily takes control of an opponent's creature, and Vish Kal, Blood Arbiter sacrifices it — the opponent loses the permanent for good.
- Creature — ZombieBR
Graveyard pair: one card brings creatures back from the graveyard repeatedly (or a creature that returns itself), and the other keeps feeding the loop — a recurring reanimator with a payoff, or a sacrifice outlet with a self-recurring creature.
- WithMikaeus, the Unhallowed3BBBB
Death replacement: a death-replacement effect on one card lets the other survive lethal events. These two can't keep the loop going alone — add one of these to complete it:
Cabal Patriarch3BBBLegendary Creature — Human WizardB
Maw of the Obzedat3WBCreature — ThrullBW
Venerable Lammasu6WCreature — LammasuW
Hearthcage Giant6RRCreature — Giant WarriorR
Drowner of Hope5UCreature — EldraziU
AtogatogWUBRGLegendary Creature — AtogBGRUW
Necrosavant3BBBCreature — Zombie GiantB
Djinn of the Lamp5UUCreature — DjinnU
Deathless Behemoth6Creature — EldraziC
Shilgengar, Sire of Famine3BBLegendary Creature — Elder DemonBW
Drooling Groodion3BBGCreature — BeastBG
Thriss, Nantuko Primus5GGLegendary Creature — Insect DruidG