15 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- EnchantmentU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga WizardBGRUW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Enchantment Creature — Human DruidGW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elf NobleGW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Creature — Kor ClericW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Land — PlanetW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Enchantment — Room // Enchantment — RoomU
Mirror Room makes Vault 112: Sadistic Simulation's triggered ability trigger an additional time — each time it fires, you get it twice. Value, not a loop.
- Legendary Creature — Human BardRW
Three Dog, Galaxy News DJ creates token copies, feeding Vault 112: Sadistic Simulation's ETB or copy payoff.
- 1GUREnchantmentGRU
Vault 112: Sadistic Simulation lets you cast/play from exile, enabling Song of Creation's exile-recursion loop.
- Legendary Creature — Human Noble VillainB
Vault 112: Sadistic Simulation lets you cast/play from exile, enabling Baron Helmut Zemo's exile-recursion loop.
- Legendary Creature — Elemental VillainU
Vault 112: Sadistic Simulation lets you cast/play from exile, enabling Hydro-Man, Fluid Felon's exile-recursion loop.
- SorceryB
Vault 112: Sadistic Simulation lets you cast/play from exile, enabling Temporal Extortion's exile-recursion loop.
- Legendary Creature — Human KnightBRW
Vault 112: Sadistic Simulation lets you cast/play from exile, enabling Shanid, Sleepers' Scourge's exile-recursion loop.
- Legendary Planeswalker — QuintoriusRW
Vault 112: Sadistic Simulation lets you cast/play from exile, enabling Quintorius Kand's exile-recursion loop.
- Legendary ArtifactW
Vault 112: Sadistic Simulation lets you cast/play from exile, enabling The Circle of Loyalty's exile-recursion loop.
- WUBRGLegendary Creature — Human WizardBGRUW
Vault 112: Sadistic Simulation lets you cast/play from exile, enabling Jodah, the Unifier's exile-recursion loop.
- Legendary Creature — EldraziC
Vault 112: Sadistic Simulation lets you cast/play from exile, enabling Kozilek, Butcher of Truth's exile-recursion loop.
- Legendary Creature — Angel AllyRUW
Vault 112: Sadistic Simulation lets you cast/play from exile, enabling Kasla, the Broken Halo's exile-recursion loop.
- 1W/UW/ULegendary Creature — Human DetectiveUW
Vault 112: Sadistic Simulation lets you cast/play from exile, enabling Lavinia, Foil to Conspiracy's exile-recursion loop.
- Creature — ElementalR
Vault 112: Sadistic Simulation lets you cast/play from exile, enabling Runaway Steam-Kin's exile-recursion loop.
- InstantB
Vault 112: Sadistic Simulation lets you cast/play from exile, enabling Dash Hopes's exile-recursion loop.
- Legendary Creature — Human Noble AllyBRW
Vault 112: Sadistic Simulation lets you cast/play from exile, enabling Fire Lord Zuko's exile-recursion loop.
- Legendary Creature — Siren PirateRU
Vault 112: Sadistic Simulation lets you cast/play from exile, enabling Malcolm, the Eyes's exile-recursion loop.
Summon: Valefor4UEnchantment Creature — Saga DrakeU
Summon: Shiva3UUEnchantment Creature — Saga ElementalU
Scroll of Isildur2UEnchantment — SagaU
Time of Ice3UEnchantment — SagaU
Origin of Captain America2WEnchantment — SagaW
Kang Dynasty3UEnchantment — SagaU
The Caves of Androzani3WEnchantment — SagaW
Origin of Iron Man4UEnchantment — SagaU
Fall of the Impostor1GWEnchantment — SagaGW
The Flux2RREnchantment — SagaR
Showdown of the Skalds2RWEnchantment — SagaRW
Korvold and the Noble Thief3REnchantment — SagaR