16 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Creature — Human WizardR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Artifact — EquipmentC
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ClownRW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elemental IllusionR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Trill Human OfficerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human SoldierR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Enchantment — AuraR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human WarriorR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Bat ClericB
Both cards trigger when a creature enters the battlefield — they fire together.
- EnchantmentG
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Phyrexian PraetorB
Sheoldred, Whispering One returns creatures from the graveyard to the battlefield, re-firing Rasaad, Monk of Selûne's enter-the-battlefield effect.
- Enchantment Creature — Insect MonkG
Springheart Nantuko creates token copies, feeding Rasaad, Monk of Selûne's ETB or copy payoff.
- Legendary Artifact — Infinity StoneB
The Soul Stone returns creatures from the graveyard to the battlefield, re-firing Rasaad, Monk of Selûne's enter-the-battlefield effect.
- Legendary Creature — Human NobleGRW
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Human AssassinG
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary EnchantmentB
Both cards trigger when a creature enters the battlefield — they fire together.
- Enchantment // Sorcery — AdventureB
Virtue of Persistence returns creatures from the graveyard to the battlefield, re-firing Rasaad, Monk of Selûne's enter-the-battlefield effect.
- Legendary Creature — Devil GodB
Asmodeus the Archfiend bounces a permanent, enabling Rasaad, Monk of Selûne's recast / spell-cast trigger.
- SorceryW
Starfall Invocation returns creatures from the graveyard to the battlefield, re-firing Rasaad, Monk of Selûne's enter-the-battlefield effect.
- SorceryB
Zero Point Ballad returns creatures from the graveyard to the battlefield, re-firing Rasaad, Monk of Selûne's enter-the-battlefield effect.
- SorceryB
Reanimate returns creatures from the graveyard to the battlefield, re-firing Rasaad, Monk of Selûne's enter-the-battlefield effect.
- Legendary Planeswalker — GarrukG
Both cards trigger when a creature enters the battlefield — they fire together.
- SorceryW
Helping Hand returns creatures from the graveyard to the battlefield, re-firing Rasaad, Monk of Selûne's enter-the-battlefield effect.
Banisher Priest1WWCreature — Human ClericW
Turncoat Kunoichi2WCreature — Mutant Ninja FoxBW
Fairgrounds Warden2WCreature — Dwarf SoldierW
Stasis Snare1WWEnchantmentW
Bishop of Binding3WCreature — Vampire ClericW
Brutal Cathar // Moonrage Brute2WCreature — Human Soldier Werewolf // Creature — WerewolfRW
Cloak and Dagger, Entwined1WBLegendary Creature — Human HeroBW
Makeshift Binding2WEnchantmentW
Chained to the RocksWEnchantment — AuraW
Éowyn, Fearless Knight2RWLegendary Creature — Human KnightRW
Hardlight ContainmentWEnchantment — AuraW
Werefox Bodyguard1WWCreature — Elf Fox KnightW