16 more formats
Confidence:StrongSolidPlausibleTentativeSpeculative
- Legendary Artifact — EquipmentC
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human WizardR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ClownRW
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human ArtificerRU
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Elemental IllusionR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human SoldierR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Enchantment — AuraR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- Legendary Creature — Human WarriorR
Copy engine: one card makes copies of a creature — once a turn, or once for each time you pay its cost — and each copy pays off: the creature's enter-the-battlefield effect fires again, or the hasty copy uses its tap ability. Real, repeatable value — every copy has its turn or its price, so it never goes infinite on its own.
- EnchantmentG
Both cards trigger when a creature enters the battlefield — they fire together.
- EnchantmentG
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Artifact — Infinity StoneB
The Soul Stone returns creatures from the graveyard to the battlefield, re-firing Nightclub Bouncer's enter-the-battlefield effect.
- Creature — InsectG
Both cards trigger when a creature enters the battlefield — they fire together.
- Creature — Bat ClericB
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Phyrexian PraetorB
Sheoldred, Whispering One returns creatures from the graveyard to the battlefield, re-firing Nightclub Bouncer's enter-the-battlefield effect.
- Enchantment // Sorcery — AdventureB
Virtue of Persistence returns creatures from the graveyard to the battlefield, re-firing Nightclub Bouncer's enter-the-battlefield effect.
- Legendary EnchantmentB
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Devil GodB
Asmodeus the Archfiend bounces a permanent, enabling Nightclub Bouncer's recast / spell-cast trigger.
- SorceryW
Starfall Invocation returns creatures from the graveyard to the battlefield, re-firing Nightclub Bouncer's enter-the-battlefield effect.
- Legendary Creature — Human NobleGRW
Both cards trigger when a creature enters the battlefield — they fire together.
- SorceryB
Zero Point Ballad returns creatures from the graveyard to the battlefield, re-firing Nightclub Bouncer's enter-the-battlefield effect.
- Legendary Creature — Human AssassinG
Both cards trigger when a creature enters the battlefield — they fire together.
- SorceryB
Reanimate returns creatures from the graveyard to the battlefield, re-firing Nightclub Bouncer's enter-the-battlefield effect.
- Legendary Planeswalker — GarrukG
Both cards trigger when a creature enters the battlefield — they fire together.
- Legendary Creature — Insect // Legendary Planeswalker — GristBG
Both cards trigger when a creature enters the battlefield — they fire together.
- 2WWUSorceryUW
Time Wipe bounces a permanent, enabling Nightclub Bouncer's recast / spell-cast trigger.
Spider-Byte, Web Warden2ULegendary Creature — Spider Avatar HeroU
Disruptor of Currents3UUCreature — Merfolk WizardU
Brazen Borrower // Petty Theft1UU1UCreature — Faerie Rogue // Instant — AdventureU
Tidecaller Mentor1UBCreature — Rat WizardBU
Aether Channeler2UCreature — Human WizardU
Reflector Mage1WUCreature — Human WizardUW
Exclusion Mage2UCreature — Human WizardU
Bespoke Bō2UArtifact — EquipmentU
Jill, Shiva's Dominant // Shiva, Warden of Ice2ULegendary Creature — Human Noble Warrior // Legendary Enchantment Creature — Saga ElementalU
Bigfin Bouncer3UCreature — Shark PirateU
Mist Raven2UUCreature — BirdU
Venser, Shaper Savant2UULegendary Creature — Human WizardU